Coiffe-crâne de la Marmaille
SpectreY
AreaL'Île de la Marmaille, Les Terriers volcaniques, Caldera, Le Refuge de la Ziggourat
Tagsfast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio
Packs
  • L'Île de la Marmaille: Tambour de guerre de la Marmaille, Chaman de la Marmaille, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille
  • Les Terriers volcaniques: Tambour de guerre de la Marmaille, Chaman de la Marmaille, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille, Porte-flambeau de la Marmaille
  • Le Refuge de la Ziggourat: Chaman de la Marmaille, Tambour de guerre de la Marmaille, Béhémoth assujetti, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille
  • Le Refuge de la Ziggourat: Chaman de la Marmaille, Tambour de guerre de la Marmaille, Béhémoth assujetti, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille, Porte-flambeau de la Marmaille
  • Vie
    70%
    +40%
    Résistance
    0 0 0 0
    Damage
    70%
    Précision
    100%
    Attack Distance
    3 ~ 7
    Temps d'attaque
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    70%
    Model Size
    100%
    Type
    GoblinStabber
    Metadata
    GoblinStabber
    Niveau
    65
    Vie
    4,559
    2,832
    Damage
    149
    Dégâts des sorts
    149
    Précision
    2,228
    Temps d'attaque
    1.245
    Expérience
    15,055
    Minion Life
    4,397
    Minion Damage
    580
    Minion Armour
    4,451
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 119–178
    Chances de Touche critique: 5%
    Temps d'attaque: 1.245 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoblinEmerge1
    Spell, Movement
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		seat_position;
    		detanim;
    	"
    }
    
    Actor
    {
    	leveled_starting_effects = "DoLiterallyNothing"
    	on_event_hit_ground_for_DetachDashToTarget = "StopMoving();"
    }
    
    Animated
    {
    	on_event_jump = "DetachFromGameObject();"
    }
    
    Transitionable {}
    
    Functions
    {
    	temp_thing = "InterruptActionsForDuration( 0.1 );"
    	set_fixed_orientation = "LockOrientation();"
    	remove_fixed_orientation = "UnlockOrientation();"
    	death_detach = "DetachFromGameObject();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinStabberAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStabber"] = {
        name = "Skulltop Kin",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
            "GoblinEmerge1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoblinEmerge1"] = {
        name = "GoblinEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Coiffe-crâne de la Marmaille
    Humanoïde
    Skulltop Kin
    SpectreN
    Tagshumanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio
    Vie
    70%
    +40%
    Résistance
    0 0 0 0
    Damage
    70%
    Précision
    100%
    Attack Distance
    3 ~ 7
    Temps d'attaque
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    70%
    Model Size
    80%
    Type
    GoblinStabber
    Metadata
    GoblinStabberRider
    Niveau
    68
    Vie
    5,430
    3,378
    Damage
    163
    Dégâts des sorts
    163
    Précision
    2,502
    Temps d'attaque
    1.245
    Expérience
    20,044
    Minion Life
    4,851
    Minion Damage
    678
    Minion Armour
    5,309
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 131–196
    Chances de Touche critique: 5%
    Temps d'attaque: 1.245 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoblinEmerge1
    Spell, Movement
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinBuffBase"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "freedom; backwards_jump; glide;"
    
    	on_or_create_state_backwards_jump_1 = { SetMovementFaceMode( DontFace ); }
    	on_or_create_state_backwards_jump_0 = { SetMovementFaceMode( FaceDirection ); }
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = { SetTargetLocation( arg1 ); }
    }
    
    Stats
    {
    	ignore_target_checks_for_detach_dash = 1
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinBuffBase"
    
    Transitionable
    {
    	on_transition =
    	{
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Goblins/GoblinStabberAggroAudio.ao' );
    		} );
    	}
    }
    
    StateMachine {}
    
    StateMachine
    {
    	on_state_glide_1 = { SetRenderDampenHeightSpeed( 10 ); }
    	on_state_glide_0 = { SetRenderDampenHeightSpeed( 1 ); }
    /* 	on_or_create_state_freedom_0 = { RemoveCollidability(); } */
    	on_or_create_state_freedom_1 = { MakeCollidable(); }
    }
    
    Render
    {
    	dampen_height_speed = 100.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStabberRider"] = {
        name = "Skulltop Kin",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
            "GoblinEmerge1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoblinEmerge1"] = {
        name = "GoblinEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.