| Spectre | Y |
|---|---|
| Area | 金氏島, 火山迷窟, 火山炎口, 高地神塔庇護所 |
| Tags | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Packs |
生命
70%
+40%
抗性
傷害
70%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
3 ~ 7
攻擊時間
1.245 Second
Damage Spread
±20%
經驗值
70%
Model Size
100%
Type
GoblinStabber
Metadata
GoblinStabber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 119–178
暴擊率: 5%
攻擊時間: 1.245 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoblinEmerge1
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
EASGoblinDance
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state =
"
seat_position;
detanim;
"
}
Actor
{
leveled_starting_effects = "DoLiterallyNothing"
on_event_hit_ground_for_DetachDashToTarget = "StopMoving();"
}
Animated
{
on_event_jump = "DetachFromGameObject();"
}
Transitionable {}
Functions
{
temp_thing = "InterruptActionsForDuration( 0.1 );"
set_fixed_orientation = "LockOrientation();"
remove_fixed_orientation = "UnlockOrientation();"
death_detach = "DetachFromGameObject();"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinStabberAggroAudio.ao' ); } );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinStabber"] = {
name = "Skulltop Kin",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"EASGoblinDance",
"GoblinEmerge1",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoblinEmerge1"] = {
name = "GoblinEmerge1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
骷髏族裔
人形
Skulltop Kin
| Spectre | N |
|---|---|
| Tags | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
生命
70%
+40%
抗性
傷害
70%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
3 ~ 7
攻擊時間
1.245 Second
Damage Spread
±20%
經驗值
70%
Model Size
80%
Type
GoblinStabber
Metadata
GoblinStabberRider
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 131–196
暴擊率: 5%
攻擊時間: 1.245 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoblinEmerge1
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
EASGoblinDance
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinBuffBase"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "freedom; backwards_jump; glide;"
on_or_create_state_backwards_jump_1 = { SetMovementFaceMode( DontFace ); }
on_or_create_state_backwards_jump_0 = { SetMovementFaceMode( FaceDirection ); }
}
Positioned
{
blocking = false
}
Functions
{
set_leap_target = { SetTargetLocation( arg1 ); }
}
Stats
{
ignore_target_checks_for_detach_dash = 1
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinBuffBase"
Transitionable
{
on_transition =
{
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/Goblins/GoblinStabberAggroAudio.ao' );
} );
}
}
StateMachine {}
StateMachine
{
on_state_glide_1 = { SetRenderDampenHeightSpeed( 10 ); }
on_state_glide_0 = { SetRenderDampenHeightSpeed( 1 ); }
/* on_or_create_state_freedom_0 = { RemoveCollidability(); } */
on_or_create_state_freedom_1 = { MakeCollidable(); }
}
Render
{
dampen_height_speed = 100.0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinStabberRider"] = {
name = "Skulltop Kin",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"EASGoblinDance",
"GoblinEmerge1",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoblinEmerge1"] = {
name = "GoblinEmerge1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.