Slums Urchin
SpectreY
Tagsfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, undead, zombie
พลังชีวิต
65%
การหลบหลีก
+50%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
72%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 6
Attack Time
1.32 Second
Damage Spread
±20%
ค่าประสบการณ์
65%
Model Size
100%
Type
UrchinKid
Metadata
SlumsUrchin
เลเวล
68
พลังชีวิต
5,042
เกราะ
3,451
การหลบหลีก
716
Energy Shield
0
Damage
168
ความเสียหายเวท
168
ความแม่นยำ
1,090
Attack Time
1.32
ค่าประสบการณ์
18,612
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 134–201
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.32 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UrchinLeapGeometryAttack
Triggerable, Attack
Base Damage: 134–201
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
ระยะการฟาดประชิด +22
action attack or cast time uses animation length [1]
is area damage [1]
DTTUrchinKid
Spell, Movement
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [29]
spell maximum action distance +% [-62]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Revive"
	basic_action = "ChangeToStance2"
	actor = "Metadata/Monsters/Urchins/UrchinSling.act"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state = "epk;"
}

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 2333
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Urchins/UrchinAggro.ao' ); } );
	"
}

Animated
{
	on_event_contact_for_projectile_01 = "HideMeshSegment( UrchinMonster_RockShape );"
	on_end_projectile_01 = "ShowMeshSegment( UrchinMonster_RockShape );"
	preload_animated_object = "Metadata/Monsters/Urchins/UrchinAggro.ao"
}

Actor
{
	on_change_to_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
	create_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
}

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

StateMachine
{
	on_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
}

Render
{
	selection_height_override = 105
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Urchins/SlumsUrchin"] = {
    name = "Slums Urchin",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "DTTUrchinKid",
        "UrchinLeapGeometryAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTUrchinKid"] = {
    name = "DTTUrchinKid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {29, -62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UrchinLeapGeometryAttack"] = {
    name = "UrchinLeapGeometryAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}