スラムの浮浪児
Slums Urchin
SpectreY
Tagsfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, undead, zombie
ライフ
65%
回避
+50%
耐性
0 0 0 0
Damage
72%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 6
アタックタイム
1.32 Second
Damage Spread
±20%
経験値
65%
Model Size
100%
Type
UrchinKid
Metadata
SlumsUrchin
レベル
68
ライフ
5,042
アーマー
3,451
回避力
716
Damage
168
スペルダメージ
168
命中
2,180
アタックタイム
1.32
経験値
18,612
Minion Life
7,332
Minion Damage
1,365
Minion Armour
3,451
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 134–201
クリティカルヒット率: 5%
アタックタイム: 1.32 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UrchinLeapGeometryAttack
Triggerable, Attack
Base Damage: 134–201
クリティカルヒット率: 5%
アタックダメージ: 80%
アタックタイム: 1.32 秒
アタックダメージが20%低下する
近接ストライク距離 +22
action attack or cast time uses animation length [1]
is area damage [1]
DTTUrchinKid
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [29]
spell maximum action distance +% [-62]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Revive"
	basic_action = "ChangeToStance2"
	actor = "Metadata/Monsters/Urchins/UrchinSling.act"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state = "epk;"
}

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 2333
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Urchins/UrchinAggro.ao' ); } );
	"
}

Animated
{
	on_event_contact_for_projectile_01 = "HideMeshSegment( UrchinMonster_RockShape );"
	on_end_projectile_01 = "ShowMeshSegment( UrchinMonster_RockShape );"
	preload_animated_object = "Metadata/Monsters/Urchins/UrchinAggro.ao"
}

Actor
{
	on_change_to_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
	create_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
}

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

StateMachine
{
	on_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
}

Render
{
	selection_height_override = 105
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Urchins/SlumsUrchin"] = {
    name = "Slums Urchin",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "DTTUrchinKid",
        "UrchinLeapGeometryAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTUrchinKid"] = {
    name = "DTTUrchinKid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {29, -62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UrchinLeapGeometryAttack"] = {
    name = "UrchinLeapGeometryAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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