貧民窟頑童
Slums Urchin
Spectre | Y |
---|---|
Tags | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, undead, zombie |
生命
65%
閃避值
+50%
Ailment Threshold
%
抗性
0
0
0
0
傷害
72%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 6
Attack Time
1.32 Second
Damage Spread
±20%
經驗值
65%
Model Size
100%
Type
UrchinKid
Metadata
SlumsUrchin
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,042
護甲
3,451
閃避值
477
能量護盾
0
傷害
168
法術傷害
168
命中
0
Attack Time
1.32
經驗值
18,612
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 134–201
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UrchinLeapGeometryAttack
可觸發, 攻擊
Base Damage: 134–201
[Critical|暴擊]率: 5%
攻擊傷害: 80%
Attack Time: 1.32 秒
造成 20% 更少攻擊傷害
+22 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
+22 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
DTTUrchinKid
法術, 位移
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [29]
spell maximum action distance +% [-62]
leap slam minimum distance [29]
spell maximum action distance +% [-62]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "ChangeToStance2" actor = "Metadata/Monsters/Urchins/UrchinSling.act" slow_animations_go_to_idle = false } StateMachine { define_shared_state = "epk;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Urchins/UrchinAggro.ao' ); } ); " } Animated { on_event_contact_for_projectile_01 = "HideMeshSegment( UrchinMonster_RockShape );" on_end_projectile_01 = "ShowMeshSegment( UrchinMonster_RockShape );" preload_animated_object = "Metadata/Monsters/Urchins/UrchinAggro.ao" } Actor { on_change_to_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );" create_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } StateMachine { on_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );" on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );" } Render { selection_height_override = 105 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Urchins/SlumsUrchin"] = { name = "Slums Urchin", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.32, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "DTTUrchinKid", "UrchinLeapGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTUrchinKid"] = { name = "DTTUrchinKid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {29, -62, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UrchinLeapGeometryAttack"] = { name = "UrchinLeapGeometryAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }