貧民窟頑童
Slums Urchin
SpectreY
Tagsfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, undead, zombie
生命
65%
閃避值
+50%
抗性
0 0 0 0
傷害
72%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 6
攻擊時間
1.32 Second
Damage Spread
±20%
經驗值
65%
Model Size
100%
Type
UrchinKid
Metadata
SlumsUrchin
等級
68
生命
5,042
護甲
3,451
閃避值
716
傷害
168
法術傷害
168
命中
2,180
攻擊時間
1.32
經驗值
18,612
Minion Life
7,332
Minion Damage
1,365
Minion Armour
3,451
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 134–201
暴擊率: 5%
攻擊時間: 1.32 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UrchinLeapGeometryAttack
可觸發, 攻擊
Base Damage: 134–201
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.32 秒
造成 20% 更少攻擊傷害
+22 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
DTTUrchinKid
法術, 位移
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [29]
spell maximum action distance +% [-62]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Revive"
	basic_action = "ChangeToStance2"
	actor = "Metadata/Monsters/Urchins/UrchinSling.act"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state = "epk;"
}

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 2333
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Urchins/UrchinAggro.ao' ); } );
	"
}

Animated
{
	on_event_contact_for_projectile_01 = "HideMeshSegment( UrchinMonster_RockShape );"
	on_end_projectile_01 = "ShowMeshSegment( UrchinMonster_RockShape );"
	preload_animated_object = "Metadata/Monsters/Urchins/UrchinAggro.ao"
}

Actor
{
	on_change_to_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
	create_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
}

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

StateMachine
{
	on_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
}

Render
{
	selection_height_override = 105
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Urchins/SlumsUrchin"] = {
    name = "Slums Urchin",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "DTTUrchinKid",
        "UrchinLeapGeometryAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTUrchinKid"] = {
    name = "DTTUrchinKid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {29, -62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UrchinLeapGeometryAttack"] = {
    name = "UrchinLeapGeometryAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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