SpectreY
Areaพระคลังหลอมเหลว, ที่หลบภัยซิกกุรัต
Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Packs
  • พระคลังหลอมเหลว: Vaal Embalmed Archer, Vaal Embalmed Bearer, Vaal Embalmed Axeman, Vaal Embalmed Rogue
  • พระคลังหลอมเหลว: Vaal Embalmed Archer, Vaal Embalmed Bearer, Vaal Embalmed Spearman, Vaal Embalmed Axeman
  • ที่หลบภัยซิกกุรัต: Vaal Embalmed Archer, Vaal Embalmed Spearman
  • พลังชีวิต
    145%
    ค่าต้านทาน
    0 0 0 0
    Damage
    145%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 50
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    145%
    Model Size
    110%
    Type
    ProcessionBow
    Metadata
    ProcessionBow
    เลเวล
    65
    พลังชีวิต
    9,444
    Damage
    308
    ความเสียหายเวท
    308
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    31,185
    Minion Life
    9,109
    Minion Damage
    1,202
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 246—370
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SOProcessionBowRainOfArrows
    Triggerable, AttackInPlace
    GTProcessionBowRainOfArrows
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 12 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSProcessionBowRainOfArrowsExplosion
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 279.3 ถึง 418.9
    is area damage [1]
    MPWProcessionBowFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 246—370
    {เวลาโจมตี}: 1.5 {วิ}
    แปลงความเสียหาย กายภาพ 70% เป็น ไฟ
    เจาะทะลุ ทุกเป้าหมาย
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1133]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility = 1;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    	on_or_create_state_arrow_visibility_2 = "HideWeapons( 0, 0 );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao'
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		this.myquiver = GetAttachedAOByType( 'Metadata/Items/Quivers/QuiversFour/ToxicQuiver/ToxicQuiverHeld.ao' );
    		myquiver.PlayAnimation( idle_01 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBow"] = {
        name = "Vaal Embalmed Archer",
        life = 1.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWProcessionBowFireArrow",
            "GSProcessionBowRainOfArrowsExplosion",
            "SOProcessionBowRainOfArrows",
            "GTProcessionBowRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWProcessionBowFireArrow"] = {
        name = "MPWProcessionBowFireArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1133, 70, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSProcessionBowRainOfArrowsExplosion"] = {
        name = "GSProcessionBowRainOfArrowsExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOProcessionBowRainOfArrows"] = {
        name = "SOProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTProcessionBowRainOfArrows"] = {
        name = "GTProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2888
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statearrow_visibility = 1;
    Vaal Embalmed Archer
    อันเดด
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
    Packs
  • Vaal Embalmed Archer
  • พลังชีวิต
    145%
    ค่าต้านทาน
    0 0 0 0
    Damage
    145%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 50
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    145%
    Model Size
    110%
    Type
    ProcessionBow
    Metadata
    ProcessionBowIncursion
    เลเวล
    68
    พลังชีวิต
    11,248
    Damage
    338
    ความเสียหายเวท
    338
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    41,519
    Minion Life
    10,049
    Minion Damage
    1,405
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 270—406
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SOProcessionBowRainOfArrows
    Triggerable, AttackInPlace
    GTProcessionBowRainOfArrows
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 12 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSProcessionBowRainOfArrowsExplosion
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 306.1 ถึง 459.1
    is area damage [1]
    MPWProcessionBowFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 270—406
    {เวลาโจมตี}: 1.5 {วิ}
    แปลงความเสียหาย กายภาพ 70% เป็น ไฟ
    เจาะทะลุ ทุกเป้าหมาย
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1133]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Smithy/ProcessionBowIncursion"] = {
        name = "Vaal Embalmed Archer",
        life = 1.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWProcessionBowFireArrow",
            "GSProcessionBowRainOfArrowsExplosion",
            "SOProcessionBowRainOfArrows",
            "GTProcessionBowRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWProcessionBowFireArrow"] = {
        name = "MPWProcessionBowFireArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1133, 70, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSProcessionBowRainOfArrowsExplosion"] = {
        name = "GSProcessionBowRainOfArrowsExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOProcessionBowRainOfArrows"] = {
        name = "SOProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTProcessionBowRainOfArrows"] = {
        name = "GTProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vaal Embalmed Archer
    อันเดด
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
    Packs
  • Vaal Embalmed Axeman, Vaal Embalmed Spearman, Vaal Embalmed Rogue, Vaal Embalmed Archer, Vaal Embalmed Archer, Vaal Embalmed Warrior
  • พลังชีวิต
    145%
    ค่าต้านทาน
    0 0 0 0
    Damage
    145%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 50
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    145%
    Model Size
    110%
    Type
    ProcessionBow
    Metadata
    ProcessionBow
    เลเวล
    68
    พลังชีวิต
    11,248
    Damage
    338
    ความเสียหายเวท
    338
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    41,519
    Minion Life
    10,049
    Minion Damage
    1,405
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 270—406
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SOProcessionBowRainOfArrows
    Triggerable, AttackInPlace
    GTProcessionBowRainOfArrows
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 12 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSProcessionBowRainOfArrowsExplosion
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 306.1 ถึง 459.1
    is area damage [1]
    MPWProcessionBowFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 270—406
    {เวลาโจมตี}: 1.5 {วิ}
    แปลงความเสียหาย กายภาพ 70% เป็น ไฟ
    เจาะทะลุ ทุกเป้าหมาย
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1133]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility = 1;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    	on_or_create_state_arrow_visibility_2 = "HideWeapons( 0, 0 );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao'
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		this.myquiver = GetAttachedAOByType( 'Metadata/Items/Quivers/QuiversFour/ToxicQuiver/ToxicQuiverHeld.ao' );
    		myquiver.PlayAnimation( idle_01 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/GenericOld/ProcessionBow"] = {
        name = "Vaal Embalmed Archer",
        life = 1.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWProcessionBowFireArrow",
            "GSProcessionBowRainOfArrowsExplosion",
            "SOProcessionBowRainOfArrows",
            "GTProcessionBowRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWProcessionBowFireArrow"] = {
        name = "MPWProcessionBowFireArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1133, 70, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSProcessionBowRainOfArrowsExplosion"] = {
        name = "GSProcessionBowRainOfArrowsExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOProcessionBowRainOfArrows"] = {
        name = "SOProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTProcessionBowRainOfArrows"] = {
        name = "GTProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vaal Embalmed Archer
    อันเดด
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
    Packs
  • Vaal Embalmed Axeman, Vaal Embalmed Spearman, Vaal Embalmed Rogue, Vaal Embalmed Archer, Vaal Embalmed Warrior
  • พลังชีวิต
    145%
    ค่าต้านทาน
    0 0 0 0
    Damage
    145%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 50
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    145%
    Model Size
    110%
    Type
    ProcessionBow
    Metadata
    ProcessionAxeThrower
    เลเวล
    68
    พลังชีวิต
    11,248
    Damage
    338
    ความเสียหายเวท
    338
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    41,519
    Minion Life
    10,049
    Minion Damage
    1,405
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 270—406
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SOProcessionBowRainOfArrows
    Triggerable, AttackInPlace
    GTProcessionBowRainOfArrows
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 12 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSProcessionBowRainOfArrowsExplosion
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 306.1 ถึง 459.1
    is area damage [1]
    MPWProcessionBowFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 270—406
    {เวลาโจมตี}: 1.5 {วิ}
    แปลงความเสียหาย กายภาพ 70% เป็น ไฟ
    เจาะทะลุ ทุกเป้าหมาย
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1133]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility = 1;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    	on_or_create_state_arrow_visibility_2 = "HideWeapons( 0, 0 );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao'
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		this.myquiver = GetAttachedAOByType( 'Metadata/Items/Quivers/QuiversFour/ToxicQuiver/ToxicQuiverHeld.ao' );
    		myquiver.PlayAnimation( idle_01 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/GenericOld/ProcessionAxeThrower"] = {
        name = "Vaal Embalmed Archer",
        life = 1.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWProcessionBowFireArrow",
            "GSProcessionBowRainOfArrowsExplosion",
            "SOProcessionBowRainOfArrows",
            "GTProcessionBowRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWProcessionBowFireArrow"] = {
        name = "MPWProcessionBowFireArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1133, 70, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSProcessionBowRainOfArrowsExplosion"] = {
        name = "GSProcessionBowRainOfArrowsExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOProcessionBowRainOfArrows"] = {
        name = "SOProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTProcessionBowRainOfArrows"] = {
        name = "GTProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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