ヴァールのミイラ化したアーチャー
Vaal Embalmed Archer
SpectreY
Area溶融した宝物庫, ジッグラトの避難所, 溶融した宝物庫
Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Packs
  • 溶融した宝物庫, 溶融した宝物庫: ヴァールのミイラ化したアーチャー, ヴァールのミイラ化したベアラー, ヴァールのミイラ化したアックスマン, ヴァールのミイラ化したローグ
  • 溶融した宝物庫, 溶融した宝物庫: ヴァールのミイラ化したアーチャー, ヴァールのミイラ化したベアラー, ヴァールのミイラ化したスピアーマン, ヴァールのミイラ化したアックスマン
  • ジッグラトの避難所: ヴァールのミイラ化したアーチャー, ヴァールのミイラ化したスピアーマン
  • ライフ
    145%
    耐性
    0 0 0 0
    Damage
    145%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 50
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    145%
    Model Size
    110%
    Type
    ProcessionBow
    Metadata
    ProcessionBow
    レベル
    70
    ライフ
    12,638
    アーマー
    3,877
    回避力
    502
    Damage
    359
    スペルダメージ
    359
    命中
    2,328
    Attack Time
    1.5
    経験値
    50,227
    Minion Life
    17,786
    Minion Damage
    3,135
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 288–431
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SOProcessionBowRainOfArrows
    Triggerable
    GTProcessionBowRainOfArrows
    Triggerable
    クールダウン時間: 12 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSProcessionBowRainOfArrowsExplosion
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    8926から13389ダメージを与える
    is area damage [1]
    MPWProcessionBowFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 288–431
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    投射物は全ての対象を貫通する
    物理ダメージの70%をダメージに変換する
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1133]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility = 1;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    	on_or_create_state_arrow_visibility_2 = "HideWeapons( 0, 0 );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao'
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		this.myquiver = GetAttachedAOByType( 'Metadata/Items/Quivers/QuiversFour/ToxicQuiver/ToxicQuiverHeld.ao' );
    		myquiver.PlayAnimation( idle_01 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBow"] = {
        name = "Vaal Embalmed Archer",
        life = 1.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWProcessionBowFireArrow",
            "GSProcessionBowRainOfArrowsExplosion",
            "SOProcessionBowRainOfArrows",
            "GTProcessionBowRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWProcessionBowFireArrow"] = {
        name = "MPWProcessionBowFireArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1133, 70, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSProcessionBowRainOfArrowsExplosion"] = {
        name = "GSProcessionBowRainOfArrowsExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOProcessionBowRainOfArrows"] = {
        name = "SOProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTProcessionBowRainOfArrows"] = {
        name = "GTProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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