Spectre | Y |
---|---|
Area | 溶融した宝物庫, ジッグラトの避難所, 溶融した宝物庫 |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
Packs |
ライフ
145%
耐性
0
0
0
0
Damage
145%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 50
Attack Time
1.5 Second
Damage Spread
±20%
経験値
145%
Model Size
110%
Type
ProcessionBow
Metadata
ProcessionBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
12,638
アーマー
3,877
回避力
502
Damage
359
スペルダメージ
359
命中
2,328
Attack Time
1.5
経験値
50,227
Minion Life
17,786
Minion Damage
3,135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 288–431
クリティカルヒット率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SOProcessionBowRainOfArrows
Triggerable
GTProcessionBowRainOfArrows
Triggerable
クールダウン時間: 12 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GSProcessionBowRainOfArrowsExplosion
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
8926から13389の火ダメージを与える
is area damage [1]
MPWProcessionBowFireArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 288–431
クリティカルヒット率: 5%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
物理ダメージの70%を火ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1133]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "arrow_visibility = 1;" } Stats { set_base_heavy_stun_duration_ms = 2888 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" on_or_create_state_arrow_visibility_2 = "HideWeapons( 0, 0 );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao' ); } ); " } Animated { preload_animated_object = 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao' } BaseEvents { on_construction_complete = " this.myquiver = GetAttachedAOByType( 'Metadata/Items/Quivers/QuiversFour/ToxicQuiver/ToxicQuiverHeld.ao' ); myquiver.PlayAnimation( idle_01 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Procession/ProcessionBow"] = { name = "Vaal Embalmed Archer", life = 1.45, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWProcessionBowFireArrow", "GSProcessionBowRainOfArrowsExplosion", "SOProcessionBowRainOfArrows", "GTProcessionBowRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWProcessionBowFireArrow"] = { name = "MPWProcessionBowFireArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1133, 70, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSProcessionBowRainOfArrowsExplosion"] = { name = "GSProcessionBowRainOfArrowsExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOProcessionBowRainOfArrows"] = { name = "SOProcessionBowRainOfArrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTProcessionBowRainOfArrows"] = { name = "GTProcessionBowRainOfArrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.