Archer embaumé vaal
Vaal Embalmed Archer
SpectreY
AreaLa Chambre forte magmatique, Le Refuge de la Ziggourat, La Chambre forte magmatique
Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Packs
  • La Chambre forte magmatique, La Chambre forte magmatique: Archer embaumé vaal, Porte-étendard embaumé vaal, Fendeur embaumé vaal, Scélérat embaumé vaal
  • La Chambre forte magmatique, La Chambre forte magmatique: Archer embaumé vaal, Porte-étendard embaumé vaal, Lancier embaumé vaal, Fendeur embaumé vaal
  • Le Refuge de la Ziggourat: Archer embaumé vaal, Lancier embaumé vaal
  • Vie
    145%
    Résistance
    0 0 0 0
    Damage
    145%
    Précision
    100%
    Touches critiques Chance
    6%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    5 ~ 50
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    145%
    Model Size
    110%
    Type
    ProcessionBow
    Metadata
    ProcessionBow
    Niveau
    65
    Vie
    9,444
    Armure
    2,023
    Score d'Évasion
    440
    Damage
    308
    Dégâts des sorts
    308
    Précision
    1,974
    Temps d'attaque
    1.5
    Expérience
    31,185
    Minion Life
    8,667
    Minion Damage
    654
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 246–370
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SOProcessionBowRainOfArrows
    Triggerable
    GTProcessionBowRainOfArrows
    Triggerable
    Temps de recharge: 12 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSProcessionBowRainOfArrowsExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 279.3 à 418.9 Dégâts de Feu
    is area damage [1]
    MPWProcessionBowFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 246–370
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Convertit 70% des Dégâts Physiques en Dégâts de Feu
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1133]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility = 1;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    	on_or_create_state_arrow_visibility_2 = "HideWeapons( 0, 0 );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao'
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		this.myquiver = GetAttachedAOByType( 'Metadata/Items/Quivers/QuiversFour/ToxicQuiver/ToxicQuiverHeld.ao' );
    		myquiver.PlayAnimation( idle_01 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBow"] = {
        name = "Vaal Embalmed Archer",
        life = 1.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWProcessionBowFireArrow",
            "GSProcessionBowRainOfArrowsExplosion",
            "SOProcessionBowRainOfArrows",
            "GTProcessionBowRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWProcessionBowFireArrow"] = {
        name = "MPWProcessionBowFireArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1133, 70, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSProcessionBowRainOfArrowsExplosion"] = {
        name = "GSProcessionBowRainOfArrowsExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOProcessionBowRainOfArrows"] = {
        name = "SOProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTProcessionBowRainOfArrows"] = {
        name = "GTProcessionBowRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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