Arquero embalsamado vaal
Vaal
Vaal Embalmed Archer
Spectre | Y |
---|---|
Area | La cámara fundida, El refugio del zigurat, La cámara fundida |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
Packs |
Vida
145%
Resistencia




Damage
145%
Precisión
100%
Impactos críticos Chance
6%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 50
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
145%
Model Size
110%
Type
ProcessionBow
Metadata
ProcessionBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
9,444
Armadura
2,023
Evasión
440
Damage
308
Daño de hechizos
308
Precisión
1,974
Tiempo de ataque
1.5
Experiencia
31,185
Minion Life
8,667
Minion Damage
654
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 246–370
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SOProcessionBowRainOfArrows
Triggerable
GTProcessionBowRainOfArrows
Triggerable
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GSProcessionBowRainOfArrowsExplosion
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 279.3 a 418.9 de daño de fuego
is area damage [1]
MPWProcessionBowFireArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 246–370
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Convierte el 70% del daño físico en daño de fuego
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1133]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "arrow_visibility = 1;" } Stats { set_base_heavy_stun_duration_ms = 2888 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" on_or_create_state_arrow_visibility_2 = "HideWeapons( 0, 0 );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao' ); } ); " } Animated { preload_animated_object = 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao' } BaseEvents { on_construction_complete = " this.myquiver = GetAttachedAOByType( 'Metadata/Items/Quivers/QuiversFour/ToxicQuiver/ToxicQuiverHeld.ao' ); myquiver.PlayAnimation( idle_01 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Procession/ProcessionBow"] = { name = "Vaal Embalmed Archer", life = 1.45, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWProcessionBowFireArrow", "GSProcessionBowRainOfArrowsExplosion", "SOProcessionBowRainOfArrows", "GTProcessionBowRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWProcessionBowFireArrow"] = { name = "MPWProcessionBowFireArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1133, 70, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSProcessionBowRainOfArrowsExplosion"] = { name = "GSProcessionBowRainOfArrowsExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOProcessionBowRainOfArrows"] = { name = "SOProcessionBowRainOfArrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTProcessionBowRainOfArrows"] = { name = "GTProcessionBowRainOfArrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.