IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
วิญญาณหมูป่าไล่ระเบิด
CategoryBeastsสัตว์ร้าย
Volatile Spirit Boar
Spectre
Tagsbeast, karui, medium_movement, Unarmed_onhit_audio
พลังชีวิต
100%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
100%
ความแม่นยำ
100%
Attack Distance
6 ~ 14
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
ExplodingSpiritBoar
Metadata
ExplodingSpiritBoar
เลเวล
68
พลังชีวิต
8,257
Damage
233
ความเสียหายเวท
233
ความแม่นยำ
2,502
{เวลาโจมตี}
1.5
ค่าประสบการณ์
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
GSSpiritBoarExplode
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 325.2 ถึง 487.8
แปลงความเสียหาย กายภาพ 50% เป็น เคออส
action attack or cast time uses animation length [1]
is area damage [1]
TCSpiritBoarCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
โต๊ะพุ่งชน
Base Damage: 186280
{เวลาโจมตี}: 1.5 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
เพิ่มความเร็วในการเคลื่อนที่ 149%
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
WalkEmergeSpiritBoar
walk emerge distance [450]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

Stats
{
	is_hidden_monster = 1
}

StateMachine
{
	define_shared_state =
	"
		on_fire;
		render;
	"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Boar/ExplodingSpiritBoar"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Volatile Spirit Boar",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "TCSpiritBoarCharge",
        "GSSpiritBoarExplode",
        "WalkEmergeSpiritBoar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSpiritBoarCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {149, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSpiritBoarExplode"] = {
    name = "GSSpiritBoarExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSpiritBoar"] = {
    name = "WalkEmergeSpiritBoar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
StateMachine.define_shared_statefade
StateMachine.define_shared_state =
StateMachine.",
StateMachine.on_fire;
StateMachine.render;
Stats.is_hidden_monster1
Actor.basic_actionChangeToStance1, ChangeToStance2
วิญญาณหมูป่าไล่ระเบิด
CategoryBeastsสัตว์ร้าย
Volatile Spirit Boar
Spectre
Tagsbeast, karui, medium_movement, Unarmed_onhit_audio
พลังชีวิต
100%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
100%
ความแม่นยำ
100%
Attack Distance
6 ~ 14
{เวลาโจมตี}
1 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
ExplodingSpiritBoarPlayer
Metadata
ExplodingSpiritBoarPlayer
IsSummoned
Y
เลเวล
68
พลังชีวิต
8,257
Damage
233
ความเสียหายเวท
233
ความแม่นยำ
2,502
{เวลาโจมตี}
1
ค่าประสบการณ์
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
GSSpiritBoarExplodePlayer
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 3976 ถึง 5964
แปลงความเสียหาย กายภาพ 50% เป็น เคออส
action attack or cast time uses animation length [1]
is area damage [1]
TCSpiritBoarCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
โต๊ะพุ่งชน
Base Damage: 186280
{เวลาโจมตี}: 1 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
เพิ่มความเร็วในการเคลื่อนที่ 149%
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
WalkEmergeSpiritBoar
walk emerge distance [450]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Boar/ExplodingSpiritBoarPlayer"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Volatile Spirit Boar",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "TCSpiritBoarCharge",
        "GSSpiritBoarExplodePlayer",
        "WalkEmergeSpiritBoar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSpiritBoarCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {149, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSpiritBoarExplodePlayer"] = {
    name = "GSSpiritBoarExplodePlayer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSpiritBoar"] = {
    name = "WalkEmergeSpiritBoar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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