Espíritu de jabalí volátil
Bestia
Volatile Spirit Boar
SpectreN
Tagsbeast, karui, medium_movement, Unarmed_onhit_audio
Vida
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Attack Distance
6 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
ExplodingSpiritBoar
Metadata
ExplodingSpiritBoar
Nivel
68
Vida
7,757
Damage
233
Daño de hechizos
233
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
GSSpiritBoarExplode
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 325.2 a 487.8 de daño físico
Convierte el 50% del daño físico en daño de caos
action attack or cast time uses animation length [1]
is area damage [1]
TCSpiritBoarCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 186–280
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
Velocidad de movimiento aumentada un 149%
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
WalkEmergeSpiritBoar
walk emerge distance [450]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

Stats
{
	is_hidden_monster = 1
}

StateMachine
{
	define_shared_state =
	"
		on_fire;
		render;
	"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

BaseEvents
{
	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/wildspirit_skin_01.epk' );"
}

Life
{
}

Animated
{	
	on_event_contact_for_charge_explode_end_01 = "HideMeshSegmentsBySubstring( ExplosiveFirePig );"
}

Render
{
	disable_rendering = true
}

StateMachine
{
	on_state_render_1 = "EnableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Boar/ExplodingSpiritBoar"] = {
    name = "Volatile Spirit Boar",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "TCSpiritBoarCharge",
        "GSSpiritBoarExplode",
        "WalkEmergeSpiritBoar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSpiritBoarCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {149, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSpiritBoarExplode"] = {
    name = "GSSpiritBoarExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSpiritBoar"] = {
    name = "WalkEmergeSpiritBoar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
StateMachine.define_shared_statefade
StateMachine.define_shared_state =
StateMachine.",
StateMachine.on_fire;
StateMachine.render;
Stats.is_hidden_monster1
Actor.basic_actionChangeToStance1, ChangeToStance2
Edit

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