Espíritu de jabalí volátil

Volatile Spirit Boar
Spectre | N |
---|---|
Tags | beast, karui, medium_movement, Unarmed_onhit_audio |
Vida
100%
Resistencia




Damage
100%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
ExplodingSpiritBoar
Metadata
ExplodingSpiritBoar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
2,413
708
Damage
233
Daño de hechizos
233
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSSpiritBoarExplode
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
TCSpiritBoarCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 186–280
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
Velocidad de movimiento aumentada un 149%
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

WalkEmergeSpiritBoar
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn" Stats { is_hidden_monster = 1 } StateMachine { define_shared_state = " on_fire; render; " } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn" BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/wildspirit_skin_01.epk' );" } Life { } Animated { on_event_contact_for_charge_explode_end_01 = "HideMeshSegmentsBySubstring( ExplosiveFirePig );" } Render { disable_rendering = true } StateMachine { on_state_render_1 = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TormentedSpirits/Boar/ExplodingSpiritBoar"] = { name = "Volatile Spirit Boar", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCSpiritBoarCharge", "GSSpiritBoarExplode", "WalkEmergeSpiritBoar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCSpiritBoarCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {149, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSpiritBoarExplode"] = { name = "GSSpiritBoarExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_chaos", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSpiritBoar"] = { name = "WalkEmergeSpiritBoar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
key | val |
---|---|
StateMachine.define_shared_state | fade |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.on_fire; | |
StateMachine.render; | |
Stats.is_hidden_monster | 1 |
Actor.basic_action | ChangeToStance1, ChangeToStance2 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.