血蟲
monster no drops or experience [1]
Blood Worm
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, insect, red_blood, very_slow_movement |
生命
80%
Ailment Threshold
%
抗性
0
0
0
0
傷害
80%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±10%
經驗值
80%
Model Size
100%
Type
BloodWorm
Metadata
BloodWormWhite1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,206
護甲
3,451
閃避值
477
能量護盾
0
傷害
186
法術傷害
186
命中
0
Attack Time
1.5
經驗值
22,907
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 168–205
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
skill can fire wand projectiles [1]
DeathExplodeBloodWorm
法術, 可觸發
施放時間: 1 秒
造成 5.245 至 7.868 火焰傷害
不能直接施放受輔助的觸發法術
死亡時,有 100% 機率觸發此法術
active skill area of effect radius +% final [-50]
is area damage [1]
不能直接施放受輔助的觸發法術
死亡時,有 100% 機率觸發此法術
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.45 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodWorm/BloodWormWhite1"] = { name = "Blood Worm", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.1, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "Melee", "DeathExplodeBloodWorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathExplodeBloodWorm"] = { name = "DeathExplodeBloodWorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 100, -50, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |