增加承受傷害
Tier: 1
在每個事件房間中,每秒慢慢增加 1% 承受的傷害,最多 50%
Escalating Damage Taken
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.