The_Third_Edict_league
Old: chuanhsing#2097 2025-08-24 13:15:53
New: chuanhsing#2097 2025-08-24 13:16:36
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1 | - | # | |
1 | + | # The Third Edict | |
2 | 2 | ||
3 | - | ||
3 | + | <a href='#' class="js-modal-btn" data-video-id="xIhIXv9b7Qo"></a> | |
4 | 4 | ||
5 | - | ||
5 | + | ## Information | |
6 | 6 | ||
7 | - | ##### Explore the Islands of Ngamakanui | |
8 | - | Discover the Ngamakanui archipelago, home to the Karui tribes. From the pristine beaches of Whakapanu Island to the volcanic shores of the Isle of Kin, there are eight islands to explore, each with its own dangers and of course, bosses! | |
7 | + | * No new Classes and Ascendancies. | |
8 | + | * [Act 4: A New Era of Adventure](Act_4) | |
9 | + | * [Interludes: A Bridge Between Act 4 and the Endgame](Interlude) | |
10 | + | * [Sprint: A new mechanic to streamline exploration](Sprinting) | |
11 | + | * [Lineage Support Gems: Unique Support Gems for the Endgame](Lineage_Support_Gems) | |
12 | + | * [Ranger and Dexterity Classes: New Skills, Reworks, and Reinforced Defenses](The_Third_Edict_league_Ranger) | |
13 | + | * [Warrior: Rekindled Flames, Ancient Totems, and New Defenses](The_Third_Edict_league_Warrior) | |
14 | + | * [Mercenary: Smoother crossbows and stronger combos](The_Third_Edict_league_Mercenary) | |
15 | + | * [Witch: Enhanced Summons and New Occult Weapons](The_Third_Edict_league_Witch) | |
9 | 16 | ||
10 | - | ||
17 | + | ## Rise of the Abyssal League | |
11 | 18 | ||
12 | - | ||
19 | + | Created by forbidden necromantic magic during the age of the Precursors, the Abyssal have been biding their time underground. Now, obeying the will of their General, they are emerging from the depths through fissures spreading across all of Wraeclast. Fight this ancient evil, seal the fissures, and resist the rise of the Abyssals in Path of Exile 2's first full League! | |
13 | 20 | ||
14 | - | ||
21 | + | ##### Seal the Abyss | |
15 | 22 | ||
16 | - | ||
23 | + | In your travels thoughout Wraeclast you will encounter fissures in the ground, sapping the life force of the monsters above. Slaying these monsters will trigger the Abyssal to emerge, enhanced with extra necromantic abilities from those who power they were draining. You will need to defeat them to close the Abyss. | |
17 | 24 | ||
18 | - | ||
25 | + | Abysses increase in size, power and variety as you go through the game. Closing them will reveal Abyssal troves with valuable items, and sometimes allow you to travel underground to engage with the Abyssal directly. | |
19 | 26 | ||
20 | - | ||
27 | + | ##### Harness the Well of Souls | |
21 | 28 | ||
22 | - | * The Curse of Holten: Journey back to Ogham to help Renly rebuild the village and defeat the corruption that stands in his way. | |
23 | - | * The Stolen Barya: Return to the Vastiri Desert and aid Asala in fulfilling her sacred duty. | |
24 | - | * Doryani's Contingency: Climb a great mountain in search of the lost Vaal descendants. Find the hidden vault and uncover the secrets within. | |
29 | + | As you close the Abysses, you may find ancient bones that can be used to imbue your items with abyssal magic, adding hidden Desecrated modifiers. Using the Well of Souls, which you discover in Act Two, you can reveal the Desecrated modifier and choose to transform it by selecting one of three different options. The Well of Souls can also affect your Waystones, granting new modifiers that will push difficulty and rewards to new heights. | |
25 | 30 | ||
26 | - | ##### Location | |
31 | + | ##### New Bosses and a New Pinnacle | |
32 | + | Delve into the Abyssal Depths, swarming with legions of the undead and guarding powerful rewards. Discover an ominous Ancient Spire and challenge the Abyssal commanders in their attempt to plunge Wraeclast into a lightless void. | |
33 | + | ||
34 | + | Destroying the Ancient Spire reveals a Finger of the Lich. Do you dare challenge the Vessel of Kulemak? | |
35 | + | ||
36 | + | * [[Ulaman's Gaze]] | |
37 | + | * [[Omen of Abyssal Echoes]] | |
38 | + | * [[Kulemak's Invitation]] | |
39 | + | ||
40 | + | ## New Feature - Sprint | |
41 | + | In the Third Edict, when you hold down the Dodge Roll button, your character will go into a sprint after they finish the roll. Use sprint for faster navigation when out of combat or to escape from monsters in dangerous situations. This feature is available for all character classes, with no limit to how long you can sprint. | |
42 | + | ||
43 | + | ## New Support Gem System | |
44 | + | Support gems have been completely reworked. You can now use as many copies of the same Support Gem on your character as you like, and each support gem now has multiple tiers, allowing you to upgrade them as you progress through the game. | |
27 | 45 | ||
28 | 46 | ||
29 | - | Act 4 takes on the North Ngamakanui, Karui Tribe. It is near `Siren Song Cove` and `Riben Fell`. | |
30 | - | ||
31 | - | ##### Areas | |
32 | - | * Kingsmarch (Town) | |
33 | - | * Kedge Bay - Journey’s End | |
34 | - | * Ngatoto Island - Hinekora’s Passage | |
35 | - | * Isle of Kin: Monster Level 45, The stink of sulphite sears the wind. Boss: The Blind Beast. | |
36 | - | * Shrike Island | |
37 | - | * Izaro’s Prison (Eternal Prison): Monster Level 45, Something still clatters on the bars... | |
38 | - | * Singing Caverns | |
39 | - | * Shiplash Seastead | |
40 | - | * The Enclave of the Twilight Order | |
41 | - | * Isle of Decay | |
42 | - | * Ngakanu | |
43 | - | * Precursor Forge - Precursor Ruins | |
44 | - | * Twilight Enclave | |
45 | - | * Shrike Island: Monster Level 46, The Karui dare the cliffs to prove themselves ready to be warriors. | |
46 | - | * Journey's End: Monster Level 45, Countless ships lay broken upon the shoals. | |
47 | - | * Ngatoto Island: Monster Level 45, A Tropical paradise settled by a friendly tribe. | |
48 | - | ||
49 | - | <a href="https://i.imgur.com/rZ4pY9h.jpg" data-lightbox="panel"></a> | |
50 | - | ||
51 | - | ##### Bosses | |
52 | - | * [[Krutog, Lord of Kin]] (GoblinGiantBoss) | |
53 | - | * [[The Blind Beast]] | |
54 | - | * [[Yama, The White]] | |
55 | - | * [[Captain Hartlin]] | |
56 | - | * [[The Prisoner]] | |
57 | - | * [[Diamora, Song of Death]] | |
58 | - | * [[Scourge of the Skies]] | |
59 | - | * [[Hoko, of the Tukohoma Tribe]] | |
60 | 47 | ||
61 | 48 | ||
62 | - | ##### NPCs | |
63 | - | * The Hooded One | |
64 | - | * Alva | |
65 | - | * Preacher | |
66 | - | * Rog | |
67 | - | * Tujen | |
68 | - | * Dannig | |
69 | - | * Makoru | |
70 | - | * Rhodri | |
49 | + | ## Major Balance Changes and New Skills | |
50 | + | Major improvements have been made to every character class including the addition of new skills, 150 new clusters on the passive tree Passive Trees, huge buffs to existing skills, and more. | |
71 | 51 | ||
72 | - | Reference: | |
73 | - | * [Exilecon 2023 Kripp Act4 Gameplay](https://www.youtube.com/live/XE3MAFGDzWw?si=39XOvCRVQoOmiAL_&t=20825) | |
52 | + | Read More | |
53 | + | ## Crafting Updates | |
54 | + | Crafting has received major upgrades in The Third Edict. | |
74 | 55 | ||
75 | - | <a href='#' class="js-modal-btn" data-video-id="Wbqabo0x2Kk"></a> | |
56 | + | ##### High Tier Currency Items | |
57 | + | There are now higher tier versions of all basic crafting currency including Transmutation, Augmentation, Regals, Exalts, and Chaos Orbs. | |
58 | + | ||
59 | + | Greater and Perfect currency items add mods with a guaranteed minimum level, ensuring better results for your crafts. | |
60 | + | ||
61 | + | * [[Greater Exalted Orb]] | |
62 | + | * [[Perfect Exalted Orb]] | |
63 | + | * [[Greater Orb of Transmutation]] | |
64 | + | * [[Perfect Orb of Transmutation]] | |
65 | + | * [[Greater Orb of Augmentation]] | |
66 | + | * [[Perfect Orb of Augmentation]] | |
67 | + | * [[Greater Regal Orb]] | |
68 | + | * [[Perfect Regal Orb]] | |
69 | + | * [[Greater Chaos Orb]] | |
70 | + | * [[Perfect Chaos Orb]] | |
71 | + | ||
72 | + | ||
73 | + | New Exceptional items with extra sockets or higher than max quality (maximum 30%) are also available from the highest level areas. | |
74 | + | ||
75 | + | ##### Changes to Essences | |
76 | + | Essences now upgrade magic items to rare, adding a specific mod. Not only are they more powerful, but you'll know exactly what you're going to get. We're also adding more tiers of Essences. Perfect essences replace a random mod on your item with a specific new mod. | |
77 | + | ||
78 | + | * [[Lesser Essence of Infinite]] | |
79 | + | * [[Lesser Essence of Body]] | |
80 | + | * [[Perfect Essence of Flames]] | |
81 | + | * [[Greater Essence of Flames]] | |
82 | + | * [[Lesser Essence of Flames]] | |
83 | + | ||
84 | + | ||
85 | + | ##### New Omens | |
86 | + | To further enhance your crafting arsenal, we've added a whole suite of new Omens to Ritual content and removed the less useful ones. | |
87 | + | ||
88 | + | * [[Omen of Chaotic Monsters]] | |
89 | + | * [[Omen of Sanctification]] | |
90 | + | * [[Omen of the Ancients]] | |
91 | + | * [[Omen of Abyssal Echoes]] | |
92 | + | ||
93 | + | ||
94 | + | ##### Hinekora's Lock | |
95 | + | In the Third Edict you will be able to find a new Currency Item, [[Hinekora's Lock]]. Hinekora, the Karui Goddess of Death possesses the power of foresight and can see many futures, including the outcome of your next craft. Imbuing her Lock onto an item grants you that same power! | |
96 | + | ||
97 | + | * [[Hinekora's Lock]] | |
98 | + | ||
99 | + | ##### Ancient Bones | |
100 | + | ||
101 | + | Ancient bones that can be used to imbue your items with Desecrated modifier. | |
102 | + | ||
103 | + | * [[Preserved Vertebrae]] | |
104 | + | * [[Preserved Rib]] | |
105 | + | * [[Gnawed Rib]] | |
106 | + | * [[Gnawed Jawbone]] | |
107 | + | ||
108 | + | ## New Items | |
109 | + | ||
110 | + | The Third Edict features many new Unique Items, some of which are exclusive to the Abyss League. With the introduction of Act Four, we've also added new base types themed around Karui culture. | |
111 | + | ||
112 | + | ||
113 | + | ||
114 | + | ||
115 | + | ## New Endgame Maps | |
116 | + | ||
117 | + | We're adding 25 new Maps featuring all the new environments, monsters, and bosses from Act Four and the three Interludes. This will improve variety and give you more opportunities to experience these new boss fights many times! | |
118 | + | ||
119 | + | ## New Endgame Encounters | |
120 | + | ||
121 | + | New encounters have appeared on the atlas. You might encounter a wild Sandstorm, fueled by powerful magic; discover a massive Maelstrom, obscuring a connection to a map; or find a hidden Vaal Vault, leading to the Vaal Elite and the valuable rewards they guard. | |
122 | + | ||
123 | + | These new encounters each contain uber versions of the Act Four boss and the bosses at the end of each part of the Interlude. Each also has its own exclusive drop pool of new Lineage Support Gems. | |
124 | + | ||
125 | + | ## New Rewards - Lineage Support Gems | |
126 | + | ||
127 | + | During the endgame you will find a new and special type of extremely powerful Support Gem. The [[Lineage Support Gems]]. Think of them like Unique items but for supports. Just like Unique Items, some are available in the regular drop pool, and some come from specific bosses. Some are build defining, others are just straight power upgrades. | |
128 | + | ||
129 | + | All in all, there are 40 Lineage Supports being added throughout the Endgame, so there is a lot of power to discover! | |
130 | + | ||
131 | + | ||
132 | + | ||
133 | + | ||
134 | + | ## Introducing Asynchronous Trade | |
135 | + | In the Third Edict, we're introducing a long-anticipated feature: Asynchronous Trade. This new system allows you to buy items from other players without requiring the seller to be present. |