Version_0.3.0
Old: chuanhsing#2097 2025-08-23 10:40:02
New: chuanhsing#2097 2025-08-25 10:57:53
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820 | 820 | <br> | |
821 | 821 | 我們真心希望你能享受《流亡黯道 2:第三戒律》。感謝你的支持!<br><br><a href="#top">Return to top</a></div> | |
822 | 822 | </div> | |
823 | + | ||
824 | + | <div class="spoiler spoilerHidden"> | |
825 | + | <div class="spoilerTitle"> | |
826 | + | <span>Spoiler</span> | |
827 | + | <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);"> | |
828 | + | </div> | |
829 | + | <div class="spoilerContent" style=""> | |
830 | + | <strong>New Patch Notes:</strong> | |
831 | + | <br><br> | |
832 | + | <strong>Player Changes</strong> | |
833 | + | <ul> | |
834 | + | <li>The Arcane Surge Buff now grants 15% increased Cast Speed instead of 10% more Cast Speed.</li> | |
835 | + | </ul> | |
836 | + | <br> | |
837 | + | <strong>Skill Changes</strong> | |
838 | + | <ul> | |
839 | + | <li>Armour Piercing Rounds: Quality now provides Break 0-20% of Armour (previously 0-30%).</li> | |
840 | + | <li>Blood Hunt: Explosion now causes Life Loss rather than unscalable damage.</li> | |
841 | + | <li>Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%).</li> | |
842 | + | <li>Dark Effigy: Quality now provides +0-0.2 metres to Impact radius, instead of 0-20% chance to inflict Withered for 2 seconds on Hit.</li> | |
843 | + | <li>Detonating Arrow: Quality now provides +0-1 to Maximum Stages (previously +0-2).</li> | |
844 | + | <li>Falling Thunder: Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).</li> | |
845 | + | <li>Flicker Strike: Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.</li> | |
846 | + | <li>Freezing Salvo: Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).</li> | |
847 | + | <li>Hand of Chayula: Quality now provides +0-20% increased Duration of Socketed Gems, instead of Supported Curses have 0-10% increased Magnitudes. It still also provides increased Effect of Socketed Marks.</li> | |
848 | + | <li>Mantra of Destruction: Quality now provides Requires 0-1 fewer Combo to use (previously 0-2).</li> | |
849 | + | <li>Overwhelming Presence: Quality now provides 0-15% increased Aura Magnitudes (previously base Effect of the Aura).</li> | |
850 | + | <li>NEW: Overwhelming Presence: Quality now provides 0-15% increased Aura Magnitudes (previously base Effect of the Aura).</li> | |
851 | + | <li>Profane Ritual: Quality now provides 0-10% chance to not destroy Consumed Corpse (previously 0-20%).</li> | |
852 | + | <li>Sorcery Ward: Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).</li> | |
853 | + | </ul> | |
854 | + | <br> | |
855 | + | <strong>Updated Patch Notes:</strong> | |
856 | + | <br><br> | |
857 | + | <ul> | |
858 | + | <li>The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).</li> | |
859 | + | <li>The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye. No longer removes the distance-based accuracy penalty. Instead, it applies 10 stacks of Critical Weakness to enemies when you consume a Mark on them.</li> | |
860 | + | <li>The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grants Remnants spawned by Supported Skills have 0-50% increased Effect. Quality now provides 0-15% increased Effect of Remants (previously A Flame of Chayula manifests nearby every 0 to -0.3 seconds).</li> | |
861 | + | <li>Demon Form, granted by the Demonic Possession Notable Passive Skill, no longer disables your weapons or has its own weapon set. It no longer grants level of all Spell Skills while in Demon Form, or increased Spell Damage per Demonflame. It now grants 3% more Spell Damage per Demonflame, and Quality now provides +0-10% increased Cast Speed while in Demon Form (previously had no Quality). Life Loss per second from Demonflame is now lower beyond Skill Gem 20.</li> | |
862 | + | <li>Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain).</li> | |
863 | + | <li>Boneshatter: Shockwave now deals 50% more Damage against Unique Enemies.</li> | |
864 | + | <li>Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any Orb spell or any frozen, shocked or ignited enemy, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze).</li> | |
865 | + | <li>Elemental Sundering: Pulse now can consume up to 20 Ailments (previously 9). Cold Explosion now deals 40% more Damage. The Cold also now deals 100% more Damage against Unique Enemies.</li> | |
866 | + | <li>Fragmentation Rounds: Explosion from Frozen Enemies now converts all Physical Damage to Cold Damage, and will cause further explosions on any Frozen Enemies it hits (though this cannot propagate any further). Explosion radius is now 2 metres (previously 1.8). Hits against Frozen Enemies now have 50% more damage against Unique Enemies.</li> | |
867 | + | <li>NEW: Freezing Salvo: Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).</li> | |
868 | + | <li>Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).</li> | |
869 | + | <li>Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 5 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418).</li> | |
870 | + | <li>Magma Barrier: Now passively increases your chance to Block while active. Over time, it charges up with lava. While fully charged, your next Block with your Shield raised will spray lava in front of you and grant you an Endurance Charge. Now grants 25% increased Block Chance. Magma Spray now has 6 to 8 Added Fire Damage per 15 Evasion on Shield, and has a radius of 2.8 metres. Magma Spray deals 12-103 to 20-155 Base Off Hand Fire Damage at Gem levels 3-20 (previously 23-177 to 34-265), and 227%-684% Attack Damage (previously 172-471%). Quality now provides +0-5% increased Block Chance (previously Raising your shield infuses it with magma for 0-0.2 seconds).</li> | |
871 | + | <li>Skeletal Brute: Has a new Command Skill: Shattering Roar. Shattering Roar is a Warcry that Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an area around those targets. Boneshatter attack now deals 50% more Damage on the initial Strike and 100% more Damage on the Shockwave. Quality now provides Minions cause 0-40% more Stun buildup (previously 0-20%).</li> | |
872 | + | <li>Snipe: Explosion is no longer Guaranteed Critical Hit and doesn't have increased Critical Damage Bonus. Explosion now deals 363-936% Attack Damage at Gem levels 3-20 (previously 133-343%), and has a radius of 2.5 metres (previously 1.6). Perfectly timed arrows that hit a Frozen or Heavy Stunned enemy now cause larger explosions that deal much more damage. Quality now provides +0-0.4 metres to Explosion radius.</li> | |
873 | + | <li>Supercharged Slam: Attack Damage is now 146-254% at Gem levels 11-20 (previously 101-156%), and now has 40% more Damage with Hits for each stage (previously 60%). Quality now provides +0-1 to Maximum Stages (previously +0-2).</li> | |
874 | + | <li>Toxic Growth: Pustules now deal 46-100% Attack Damage at Gem levels 5-20 (previously 42% at all Gem levels). Now a rain Skill, and no longer causes you to leap into the air on use. Now has the Barrageable tag. No longer has +0.7 seconds to Total Attack Time, and now has an Attack Speed of 80% of base.</li> | |
875 | + | <li>Vaulting Impact: Now allows you to jump over enemies and small amounts of terrain. To support this, a number of changes to camera movement have been made that result in smoother camera movement during skills. Now deals 193-422% Attack Damage at Gem levels 3-20 (previously 157-405%). Now escalates Daze, causing a portion of the damage dealt by the Vaulting Impact to be taken by all sequential hits until the Daze Expires. Quality now provides Broken Stance has +0-2 second duration, or until Daze is removed (previously 0–20% chance to cause an Aftershock).</li> | |
876 | + | <li>The Blackbraid Unique Body Armour now has 100-150% of Armour also applies to Elemental Damage (previously 100%). Existing versions of this item can be made better or worse with a Divine Orb, good luck!</li> | |
877 | + | <li>Hayoxi's Soul Core of Heatproofing grants 30% of Armour also applies to Cold Damage taken from Hits on Helmets (previously 20% on Body Armour).</li> | |
878 | + | <li>Topotante's Soul Core of Dampening grants 30% of Armour also applies to Fire Damage taken from Hits on Gloves (previously 20% on Body Armour).</li> | |
879 | + | <li>Zalatl's Soul Core of Insulation grants 30% of Armour also applies to Lightning Damage taken from Hits on Boots (previously 20% on Body Armour).</li> | |
880 | + | </ul> | |
881 | + | </div> | |
882 | + | </div> | |
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