Version_0.3.0
Old: chuanhsing#2097 2025-08-27 06:27:18
New: chuanhsing#2097 2025-08-28 18:21:12
Old | New | Differences | |
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823 | 823 | ||
824 | 824 | <h3>Updates to Patch Notes</h3> | |
825 | 825 | ||
826 | + | <div class="spoiler spoilerHidden"> | |
827 | + | <div class="spoilerTitle"> | |
828 | + | <span>Updates for 28-08-2025</span> | |
829 | + | <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);"> | |
830 | + | </div> | |
831 | + | <div class="spoilerContent" style="display: none;"> | |
832 | + | <strong>New Patch Notes:</strong> | |
833 | + | <br><br> | |
834 | + | <strong>Witchhunter</strong> | |
835 | + | <ul> | |
836 | + | <li>The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.</li> | |
837 | + | </ul> | |
838 | + | <br> | |
839 | + | <strong>Gem Changes</strong> | |
840 | + | <ul> | |
841 | + | <li>Heart of Ice, granted by the Whispering Ice Unique Staff: Now Chills enemies in your Presence as though dealing 26-888 to 39-1332 Cold Damage at gem levels 1-20 (previously 12-378 to 18-567).</li> | |
842 | + | <li>Elemental Invocation: Now gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (previously 2).</li> | |
843 | + | <li>Sniper's Mark: Now has a Cooldown of 6 seconds (previously 2).</li> | |
844 | + | </ul> | |
845 | + | <br> | |
846 | + | <strong>Passive Skill Tree Changes</strong> | |
847 | + | <ul> | |
848 | + | <li>The Ancestral Bond Keystone Passive Skill now has Totems reserve 75 Spirit each (previously 100).</li> | |
849 | + | </ul> | |
850 | + | <br> | |
851 | + | <strong>Unique Item Changes</strong> | |
852 | + | <ul> | |
853 | + | <li>The Svallin Unique Shield no longer has -10 to -20% to Maximum Block Chance. It instead now has You take 15-20% of Damage from Blocked Hits. It also now has 150-200% increased Armour (previously 100-150%).</li> | |
854 | + | </ul> | |
855 | + | <br> | |
856 | + | <strong>Item Changes</strong> | |
857 | + | <ul> | |
858 | + | <li>Seaglass Spear now has 1.5 Attacks per second (previously 1.6), and a base Critical Hit Chance of 7% (previously 10%).</li> | |
859 | + | <li>Gemini Bow now has 1.1 Attacks per second (previously 1.2), and now has 39-72 Physical Damage (previously 39-73).</li> | |
860 | + | </ul> | |
861 | + | <br> | |
862 | + | <strong>Microtransaction Changes</strong> | |
863 | + | <ul> | |
864 | + | <li>Enabled the Goblin Troupe Pet microtransaction for use in Path of Exile 2.</li> | |
865 | + | </ul> | |
866 | + | <br> | |
867 | + | <strong>Updated Patch Notes:</strong> | |
868 | + | <br><br> | |
869 | + | <strong>New Content and Features</strong> | |
870 | + | <ul> | |
871 | + | <li>Added a new Keystone Passive Skill to the north-west of the Witch/Sorceress starting location: Blackflame Covenant. This Keystone causes Fire Spells to convert Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with these spells dealing Chaos Damage.</li> | |
872 | + | </ul> | |
873 | + | <br> | |
874 | + | <strong>Player Changes</strong> | |
875 | + | <ul> | |
876 | + | <li>Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players.</li> | |
877 | + | </ul> | |
878 | + | <br> | |
879 | + | <strong>Gem Changes</strong> | |
880 | + | <ul> | |
881 | + | <li>Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).</li> | |
882 | + | <li>Ember Fusillade: Can now be Infused with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 5 (previously 3).</li> | |
883 | + | <li>Eye of Winter: When passing through an allied Flame Wall, the Eye itself and now all the shards it subsequently released will receive the Flame Wall's added Fire Damage. Shard Projectiles now travel 25% further. Eye Projectiles no longer releases a burst of shards at the end of its flight. The frequency the Eye Projectiles fires projectiles has been increased by roughly 35%. Each use of the Skill now deals 900% more Damage with its first Hit against each enemy. Now has a cast time of 1.4 seconds (previously 1.1), a Mana cost of 94-195 at Gem levels 13-20 (previously 54-128), and a 15 second Cooldown. Now Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb (previously 75%), and now deals 16-40 to 24-59 Cold Damage at Gem levels 13-20 (previously 7-17 to 10-25).</li> | |
884 | + | <li>Freezing Salvo: Spread has been increased by 25% Now fires an additional arrow at each Ice Fragment near its target location. Now has an Attack Damage of 68-150% at Gem levels 5-20 (previously 78-172%). Now accumulates a missile every 0.75 seconds at all Gem levels (previously 1-0.8 seconds at Gem levels 5-20), and now accumulates up to 10 additional missiles (previously 12). Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).</li> | |
885 | + | <li>Frostbolt: Now has a minimum level of 5. Base Projectile Speed has been lowered by 20%. No longer leaves Chilled Ground as it travels. Instead, it Chills as though dealing 120-195%% more Damage at Gem levels 5-20. Projectile now deals 15-23 Cold Damage at Gem level 5 (previously 24-36), scaling up to 144-216 Cold Damage at Gem level 20 (previously 201-302). This change does not affect the explosion.</li> | |
886 | + | <li>Incinerate: Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 100-519 to 151-778 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.</li> | |
887 | + | <li>Living Bomb and Solar Orb have swapped places. Living Bomb is now a tier 3 Elemental Skill Gem, while Solar Orb is an inherent skill to Pyrophyte Staves. Existing items are not affected by this change.</li> | |
888 | + | <li>Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 15 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418). Now has a minimum level of 3.</li> | |
889 | + | <li>Perfect Strike: Perfect Strike now has an Attack Damage of 470-1029% at Gem levels 5-20 (previously 598-1310%). A Perfect Strike now has +35 to Melee Strike Range (previously +14). Perfect Strike's Attack time is now 30% of base (previously 35%).</li> | |
890 | + | </ul> | |
891 | + | <br> | |
892 | + | <strong>Item Changes</strong> | |
893 | + | <ul> | |
894 | + | <li>Talisman of Ralakesh now grants 6% increased Reservation Efficiency of Minion Skills (from Minions have 5% reduced Reservation).</li> | |
895 | + | </ul> | |
896 | + | </div> | |
897 | + | </div> | |
898 | + | ||
826 | 899 | <div class="spoiler spoilerVisible"> | |
827 | 900 | <div class="spoilerTitle"> | |
828 | 901 | <span>Updates for 27-08-2025</span> |