Кинжальщик морского племени
Гуманоид
Область: [DNT-UNUSED] Vahi Loa
stance movement speed +% final [233]
Sea-tribe Daggerbearer
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tags1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement
Packs
  • [DNT-UNUSED] Vahi Loa: Кинжальщик морского племени
  • Здоровье
    90%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    113%
    Меткость
    100%
    Attack Distance
    6 ~ 6
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    90%
    Model Size
    100%
    Type
    BloodClanDagger
    Metadata
    BloodClanDagger
    Уровень
    45
    Здоровье
    1,657
    Damage
    123
    Урон от чар
    123
    Меткость
    1,028
    Время атаки
    1.5
    Опыт
    5,441
    Minion Life
    2,752
    Minion Damage
    311
    Minion Armour
    585
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 98–147
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanDagger "] = {
        name = "Sea-tribe Daggerbearer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • Edit

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