IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Adagueiro da Tribo do Mar
CategoryHumanoidHumanoide
IconEnemyEvasionStrong
Área: Vahi Loa
stance movement speed +% final [233]
Sea-tribe Daggerbearer
Spectre
AreaVahi Loa
Tagshumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • Vahi Loa: Adagueiro da Tribo do Mar
  • Vida
    90%
    Evasão
    +50%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    113%
    Precisão
    100%
    Attack Distance
    6 ~ 6
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    90%
    Model Size
    100%
    Type
    BloodClanDagger
    Metadata
    BloodClanDagger
    Nível
    45
    Vida
    1,657
    Damage
    123
    Dano Mágico
    123
    Precisão
    978
    Tempo de Ataque
    1.5
    Experiência
    5,441
    Minion Life
    2,752
    Minion Damage
    311
    Minion Armour
    585
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 98147
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanDagger "] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sea-tribe Daggerbearer",
        life = 0.9,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 233 233 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.