Заражённый волколак
Зверь
stance movement speed +% final [100]
Tendril Prowler
SpectreY
AreaЗамок Огам, Поместье Холтен, Убежище в зиккурате
Tagsbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • Замок Огам, Поместье Холтен: Заражённый волколак
  • Убежище в зиккурате: Заражённый волколак, Кровавый слабоумный
  • Здоровье
    140%
    Уклонение
    +40%
    Сопротивление
    -30 30 0 0
    Damage
    140%
    Меткость
    100%
    Attack Distance
    6 ~ 12
    Время атаки
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    WerewolfProwler
    Metadata
    WerewolfProwlerRed1
    Уровень
    65
    Здоровье
    9,118
    Damage
    297
    Урон от чар
    297
    Меткость
    2,214
    Время атаки
    2.25
    Опыт
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 238–357
    Время атаки: 2.25 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WerewolfProwlerHowlEAS
    Перезарядка: 15 сек.
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 238–357
    Время атаки: 2.25 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Werewolves/WerewolfProwlerRed1"] = {
        name = "Tendril Prowler",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeed2",
            "WerewolfProwlerHowlEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WerewolfProwlerHowlEAS"] = {
        name = "WerewolfProwlerHowlEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Заражённый волколак
    Зверь
    monster no drops or experience [1]
    stance movement speed +% final [100]
    monster slain flask charges granted +% [300]
    Tendril Prowler
    SpectreY
    Tagsbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
    Здоровье
    140%
    Уклонение
    +40%
    Сопротивление
    -30 30 0 0
    Damage
    140%
    Меткость
    100%
    Attack Distance
    6 ~ 12
    Время атаки
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    WerewolfProwler
    Metadata
    BaronWerewolfProwlerSummon
    Уровень
    68
    Здоровье
    10,860
    Damage
    326
    Урон от чар
    326
    Меткость
    2,464
    Время атаки
    2.25
    Опыт
    40,088
    Minion Life
    9,702
    Minion Damage
    1,356
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 261–392
    Время атаки: 2.25 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 261–392
    Время атаки: 2.25 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASBaronEndgameBasic
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 261–392
    Время атаки: 2.25 сек.
    50% шанс наложить кровотечение
    30% шанс изувечить при нанесении удара
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine 
    {
    	define_shared_state = "hidden = 1;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_blooddissolve.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_blooddissolve.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk"
    }
    
    Render
    {
    	disable_rendering = true
    }
    
    Functions
    {
    	add_fog_epk =
    	"
    		this.specific_object_position_x = GetVariablesFromGroup( specific_object_position, 0, Index );
    		this.specific_object_position_y = GetVariablesFromGroup( specific_object_position, 1, Index );
    		this.specific_object_position_z = 0.0;
    		this.specific_object_position += specific_object_position_x;
    		this.specific_object_position += specific_object_position_y;
    		this.specific_object_position += specific_object_position_z;
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk' );
    		StartStateTimer( fog_epk_update, 0.1 );
    	"
    
    	remove_fog_epk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk' );"
    }
    
    StateMachine
    {
    	on_timer_fog_epk_update =
    	"
    		If( specific_object_position_z < 1.0, ()
    		{
    			this.specific_object_position = GetVariablesFromGroup( specific_object_position, 2, Order );
    			this.specific_object_position_z = specific_object_position_z + 0.05;
    			this.specific_object_position += specific_object_position_z;
    			StartStateTimer( fog_epk_update, 0.1 );
    		}, (){ Call( remove_fog_epk ); } );
    	"
    
    	on_or_create_state_hidden_0 = "EnableRendering();"
    	on_or_create_state_hidden_1 = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronWerewolfProwlerSummon"] = {
        name = "Tendril Prowler",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeed2",
            "MAASBaronEndgameBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBaronEndgameBasic"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maim_on_hit_%",
            "bleed_on_hit_with_attacks_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    monster slain flask charges granted +% [300]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 300 Max: 300 Global
  • Craft Tagsflask
    Edit

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