Rôdeur filamenteux
Bête
stance movement speed +% final [100]
Tendril Prowler
SpectreY
AreaManoir d'Ogham, Le Domaine de Holten, Le Refuge de la Ziggourat
Tagsbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • Manoir d'Ogham, Le Domaine de Holten: Rôdeur filamenteux
  • Le Refuge de la Ziggourat: Rôdeur filamenteux, Crétin de sang
  • Vie
    140%
    Évasion
    +40%
    Résistance
    -30 30 0 0
    Damage
    140%
    Précision
    100%
    Attack Distance
    6 ~ 12
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    100%
    Type
    WerewolfProwler
    Metadata
    WerewolfProwlerRed1
    Niveau
    65
    Vie
    9,118
    2,023
    Damage
    297
    Dégâts des sorts
    297
    Précision
    2,214
    Temps d'attaque
    2.25
    Expérience
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 238–357
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WerewolfProwlerHowlEAS
    Temps de recharge: 15 sec.
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 238–357
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Werewolves/WerewolfProwlerRed1"] = {
        name = "Tendril Prowler",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeed2",
            "WerewolfProwlerHowlEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WerewolfProwlerHowlEAS"] = {
        name = "WerewolfProwlerHowlEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Rôdeur filamenteux
    Bête
    monster no drops or experience [1]
    stance movement speed +% final [100]
    monster slain flask charges granted +% [300]
    Tendril Prowler
    SpectreY
    Tagsbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
    Vie
    140%
    Évasion
    +40%
    Résistance
    -30 30 0 0
    Damage
    140%
    Précision
    100%
    Attack Distance
    6 ~ 12
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    100%
    Type
    WerewolfProwler
    Metadata
    BaronWerewolfProwlerSummon
    Niveau
    68
    Vie
    10,860
    2,413
    Damage
    326
    Dégâts des sorts
    326
    Précision
    2,464
    Temps d'attaque
    2.25
    Expérience
    40,088
    Minion Life
    9,702
    Minion Damage
    1,356
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 261–392
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 261–392
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASBaronEndgameBasic
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 261–392
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    50% de chances d'infliger le Saignement
    30% de chances de Mutiler au Toucher
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine 
    {
    	define_shared_state = "hidden = 1;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_blooddissolve.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_blooddissolve.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk"
    }
    
    Render
    {
    	disable_rendering = true
    }
    
    Functions
    {
    	add_fog_epk =
    	"
    		this.specific_object_position_x = GetVariablesFromGroup( specific_object_position, 0, Index );
    		this.specific_object_position_y = GetVariablesFromGroup( specific_object_position, 1, Index );
    		this.specific_object_position_z = 0.0;
    		this.specific_object_position += specific_object_position_x;
    		this.specific_object_position += specific_object_position_y;
    		this.specific_object_position += specific_object_position_z;
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk' );
    		StartStateTimer( fog_epk_update, 0.1 );
    	"
    
    	remove_fog_epk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk' );"
    }
    
    StateMachine
    {
    	on_timer_fog_epk_update =
    	"
    		If( specific_object_position_z < 1.0, ()
    		{
    			this.specific_object_position = GetVariablesFromGroup( specific_object_position, 2, Order );
    			this.specific_object_position_z = specific_object_position_z + 0.05;
    			this.specific_object_position += specific_object_position_z;
    			StartStateTimer( fog_epk_update, 0.1 );
    		}, (){ Call( remove_fog_epk ); } );
    	"
    
    	on_or_create_state_hidden_0 = "EnableRendering();"
    	on_or_create_state_hidden_1 = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronWerewolfProwlerSummon"] = {
        name = "Tendril Prowler",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeed2",
            "MAASBaronEndgameBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBaronEndgameBasic"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maim_on_hit_%",
            "bleed_on_hit_with_attacks_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    monster slain flask charges granted +% [300]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 300 Max: 300 Global
  • Craft Tagsflask
    Edit

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