Тихо, Чёрный претор
Область: Некрополь
stance movement speed +% final [233]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Tycho, the Black Praetor
Spectre | N |
---|---|
Area | Некрополь |
Tags | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Здоровье
250%
Доспехи
+100%
Ailment Threshold
%
Сопротивление
30
0
0
0
Damage
333%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
130%
Type
HusbandMonsterCRUEL
Metadata
HusbandMonsterMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
16,283
Доспехи
2,893
Уклонение
440
Энерг. щит
0
Damage
707
Урон от чар
707
Меткость
0
Attack Time
1.5
Опыт
53,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 566–849
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSHusbandMonsterCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 35.38 до 53.07 физического урона
Наносит от 35.38 до 53.07 урона от огня
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Наносит от 35.38 до 53.07 урона от огня
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
HusbandMonsterBlazingLance
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire
Пылающее копьё
Base Damage: 566–849
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 13.5 сек.
Герой бросает копьё, оставляющее за собой огненный след, который поджигает врагов. Затем герой бросает второе копьё, раздувающее огненный след с нанесением большого урона. Модификаторы количества выпущенных снарядов применяются только к второму копью.
Снаряды пронзают пронзают все цели
Наносит 85 базового урона от огня в секунду
60% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]
Наносит 85 базового урона от огня в секунду
60% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]
EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
EASHusbandMonsterSpiritExpire
action attack or cast time uses animation length [1]
HusbandMonsterCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 566–849
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 225%
Attack Time: 1.5 сек.
Перезарядка: 7 сек.
Наносит на 125% больше урона атаками
Отбрасывает врагов при нанесении удара
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Отбрасывает врагов при нанесении удара
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HusbandMonsterComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 566–849
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 80%
Attack Time: 1.5 сек.
Перезарядка: 9 сек.
Наносит на 20% меньше урона атаками
Отбрасывает врагов при нанесении удара
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
determine knockback direction from melee pattern [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Отбрасывает врагов при нанесении удара
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
determine knockback direction from melee pattern [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HusbandMonsterCleaveEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 566–849
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 285%
Attack Time: 1.5 сек.
Перезарядка: 9 сек.
Наносит на 185% больше урона атаками
Отбрасывает врагов при нанесении удара
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Отбрасывает врагов при нанесении удара
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSHusbandPurge
Triggerable, Spell, Damage
Время применения: 1 сек.
base deal no damage over time [1]
is area damage [1]
is area damage [1]
EASHusbandCallSpirits
action attack or cast time uses animation length [1]
DTTHusbandDash
[DNT] dash_attack_to_target
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]
GAHusbandCleaveDash
Triggerable, Attack
Base Damage: 566–849
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 130%
Attack Time: 1.5 сек.
Наносит на 30% больше урона атаками
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GAHusbandDashTrigger
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит на 80% меньше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = "spirits; max; souls;" } Positioned { force_placement = true } Stats { set_monster_delay_item_drops_millis = 3200 } Actor { // resets projectiles pierce list between 1st and 2nd swipes on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered = "RemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true light_starts_disabled = true } GlobalAudioParamEvents { player_in_range_param = "HusbandInRange" life_percent_param = "HusbandLifePercentage" range = 130 } StateMachine { create_state_light_0 = "DisableLight();" create_state_light_1 = " Delay( 0.01, { EnableLight(); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' ); " on_state_light_0 = "DisableLight();" on_state_light_1 = " FadeInLight( 6 ); SetStateTo( spirits, 1 ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' ); " on_state_light_2 = "SetLightState( dim, 2 );" create_state_light_2 = "SetLightState( dim );" on_or_create_state_light_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' ); " on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" on_change_state_spirits = " this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 ); Call( update_soul_states, soul_intensity ); " } Functions { update_soul_states = " this.effect_values = arg1; effect_values += arg1; effect_values += 0.0; effect_values += 0.0; " } Actor { // &0& // on_effect_event_dialogue_for_***** = "" on_effect_event_dialogue_for_CTS1BossFightStart = " local player = GetLocalPlayer(); local succeeded; this.player_ascendancy = player.GetAscendancyName(); If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ), { PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 2800 ); succeeded = true; } ); If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ), { PlayTextAudio( HusbandBoss_Emerge_Karui, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1500 ); succeeded = true; } ); If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ), { PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1500 ); succeeded = true; } ); If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ), { PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1700 ); succeeded = true; } ); If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ), { PlayTextAudio( HusbandBoss_Emerge_Templar_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1000 ); succeeded = true; } ); If( !VariableExists( succeeded ), () { PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 2250 ); } ); " on_effect_start_HusbandMonsterComboAttack = " Roll( 1, 2, () { PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' ); } ); " on_effect_start_HusbandMonsterBlazingLance = " Roll( 1, 2, () { PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' ); } ); " } Functions { call_wife = " Roll( 1, 1, () { PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' ); } ); " } Animated { on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );" on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );" on_cooldown_01 = "PlayTextAudio( HusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );" on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );" on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );" on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );" on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" } Life { on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/HusbandMonster/HusbandMonsterMAP"] = { name = "Tycho, the Black Praetor", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.33, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "HusbandMonsterCleave", "HusbandMonsterCleaveEmpowered", "HusbandMonsterComboAttack", "MPSHusbandMonsterCleaveBalls", "GSHusbandPurge", "GAHusbandCleaveDash", "GAHusbandDashTrigger", "EASHusbandMonsterConsumeSpirit", "EASHusbandMonsterSpiritExpire", "EASHusbandCallSpirits", "DTTHusbandDash", "HusbandMonsterBlazingLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterCleaveEmpowered"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 2.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterComboAttack"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHusbandMonsterCleaveBalls"] = { name = "MPSHusbandMonsterCleaveBalls", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHusbandPurge"] = { name = "GSHusbandPurge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage_over_time", "is_area_damage", }, levels = { [1] = {levelRequirement = 8, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHusbandCleaveDash"] = { name = "GAHusbandCleaveDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHusbandDashTrigger"] = { name = "GAHusbandDashTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHusbandMonsterConsumeSpirit"] = { name = "EASHusbandMonsterConsumeSpirit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHusbandMonsterSpiritExpire"] = { name = "EASHusbandMonsterSpiritExpire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHusbandCallSpirits"] = { name = "EASHusbandCallSpirits", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHusbandDash"] = { name = "[DNT] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterBlazingLance"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throw a second spear causing the trail of [Fire|Fire] to expand outwards, dealing high damage. Modifiers to the number of [Projectile|Projectiles] fired only apply to the second spear.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_physical_damage_%_to_convert_to_fire", "additional_projectiles_fire_parallel_y_dist", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "use_scaled_contact_offset", "number_of_firing_points_equals_projectile_count", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "no_additional_projectiles", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [233]
Id | StanceMovementSpeed233 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Id | MonsterMapBossT2 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |