Tycho, der Schwarze Prätor
Gebiet: Nekropole
stance movement speed +% final [233]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Tycho, the Black Praetor
SpectreN
AreaNekropole
Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Leben
250%
Rüstung
+100%
Widerstand
30 0 0 0
Damage
333%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
5 ~ 11
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
130%
Type
HusbandMonsterCRUEL
Metadata
HusbandMonsterMAP
Stufe
65
Leben
16,283
Rüstung
4,046
Ausweichwert
440
Damage
707
Zauberschaden
707
Genauigkeit
1,974
Angriffszeit
1.5
Erfahrung
53,768
Minion Life
14,943
Minion Damage
1,503
Minion Armour
8,092
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 566–849
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSHusbandMonsterCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 261.8 bis 392.7 physischen Schaden
Verursacht 261.8 bis 392.7 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
HusbandMonsterBlazingLance
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, CanRapidFire, Spear, UsableWhileMounted
Feurige Lanze
Base Damage: 566–849
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 13.5 Sek.
Werft einen Speer, der in seiner Laufbahn eine Spur aus Feuer hinterlässt, der Gegner verbrennt. Werft anschließend einen zweiten Speer, durch den sich die Spur aus Feuer ausweitet.
Verursacht 629.1 Basis-Feuerschaden pro Sekunde
Wandelt 60% des physischen Schadens in Feuerschaden um
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]
EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
EASHusbandMonsterSpiritExpire
action attack or cast time uses animation length [1]
HusbandMonsterCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 566–849
Kritische Trefferchance: 5%
Angriffsschaden: 225%
Angriffszeit: 1.5 Sek.
Abklingzeit: 7 Sek.
Verursacht 125% mehr Angriffsschaden
Stößt Gegner zurück
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HusbandMonsterComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 566–849
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Angriffszeit: 1.5 Sek.
Abklingzeit: 9 Sek.
Verursacht 20% weniger Angriffsschaden
Stößt Gegner zurück
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
determine knockback direction from melee pattern [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HusbandMonsterCleaveEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 566–849
Kritische Trefferchance: 5%
Angriffsschaden: 285%
Angriffszeit: 1.5 Sek.
Abklingzeit: 9 Sek.
Verursacht 185% mehr Angriffsschaden
Stößt Gegner zurück
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSHusbandPurge
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
base deal no damage over time [1]
is area damage [1]
EASHusbandCallSpirits
action attack or cast time uses animation length [1]
DTTHusbandDash
[DNT-UNUSED] dash_attack_to_target
Abklingzeit: 6 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]
GAHusbandCleaveDash
Triggerable, Attack
Base Damage: 566–849
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GAHusbandDashTrigger
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 80% weniger Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state = "spirits; max; souls;"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_monster_delay_item_drops_millis = 3200
}

Actor
{
	// resets projectiles pierce list between 1st and 2nd swipes
	on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered = "RemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
	light_starts_disabled = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "HusbandInRange"
	life_percent_param = "HusbandLifePercentage"
	range = 130
}

StateMachine
{
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
	"

	on_state_light_0 = "DisableLight();"

	on_state_light_1 =
	"
		FadeInLight( 6 );
		SetStateTo( spirits, 1 );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
	"

	on_state_light_2 = "SetLightState( dim, 2 );"
	create_state_light_2 = "SetLightState( dim );"

	on_or_create_state_light_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );
	"

	on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"

	on_change_state_spirits =
	"
		this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 );
		Call( update_soul_states, soul_intensity );
	"
}

Functions
{
	update_soul_states =
	"
		this.effect_values = arg1;
		effect_values += arg1;
		effect_values += 0.0;
		effect_values += 0.0;
	"
}

Actor
{
	//		&0&
	//		on_effect_event_dialogue_for_***** = ""
	on_effect_event_dialogue_for_CTS1BossFightStart = 	
	"		
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 2800 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Karui, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1500 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1500 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1700 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Templar_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1000 );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 2250 );
		} );
	"

	on_effect_start_HusbandMonsterComboAttack =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );
		} );
	"

	on_effect_start_HusbandMonsterBlazingLance =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );
		} );
	"
}

Functions
{
	call_wife =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );
		} );
	"
}

Animated
{
	on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
	on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
	on_cooldown_01 = "PlayTextAudio( HusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
	on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
	on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
	on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
	on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
}

Life
{
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HusbandMonster/HusbandMonsterMAP"] = {
    name = "Tycho, the Black Praetor",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.33,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "HusbandMonsterCleave",
        "HusbandMonsterCleaveEmpowered",
        "HusbandMonsterComboAttack",
        "MPSHusbandMonsterCleaveBalls",
        "GSHusbandPurge",
        "GAHusbandCleaveDash",
        "GAHusbandDashTrigger",
        "EASHusbandMonsterConsumeSpirit",
        "EASHusbandMonsterSpiritExpire",
        "EASHusbandCallSpirits",
        "DTTHusbandDash",
        "HusbandMonsterBlazingLance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterCleaveEmpowered"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHusbandMonsterCleaveBalls"] = {
    name = "MPSHusbandMonsterCleaveBalls",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHusbandPurge"] = {
    name = "GSHusbandPurge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage_over_time",
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHusbandCleaveDash"] = {
    name = "GAHusbandCleaveDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHusbandDashTrigger"] = {
    name = "GAHusbandDashTrigger",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterConsumeSpirit"] = {
    name = "EASHusbandMonsterConsumeSpirit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterSpiritExpire"] = {
    name = "EASHusbandMonsterSpiritExpire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandCallSpirits"] = {
    name = "EASHusbandCallSpirits",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHusbandDash"] = {
    name = "[DNT-UNUSED] dash_attack_to_target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterBlazingLance"] = {
    name = "Blazing Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "additional_projectiles_fire_parallel_y_dist",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "fire_wake_spear_wall_speed",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "number_of_firing_points_equals_projectile_count",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "no_additional_projectiles",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
stance movement speed +% final [233]
IdStanceMovementSpeed233
FamilyStance
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Tycho, der Schwarze Prätor
    stance movement speed +% final [233]
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Tycho, the Black Praetor
    SpectreN
    Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
    Leben
    250%
    Rüstung
    +100%
    Widerstand
    30 0 0 0
    Damage
    333%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 11
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    130%
    Type
    HusbandMonsterCRUEL
    Metadata
    HusbandMonsterSTANDALONE
    Stufe
    68
    Leben
    19,393
    Rüstung
    4,826
    Ausweichwert
    477
    Damage
    776
    Zauberschaden
    776
    Genauigkeit
    2,180
    Angriffszeit
    1.5
    Erfahrung
    71,585
    Minion Life
    16,578
    Minion Damage
    1,729
    Minion Armour
    9,652
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 621–932
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSHusbandMonsterCleaveBalls
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 287 bis 430.5 physischen Schaden
    Verursacht 287 bis 430.5 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [100]
    monster projectile variation [1108]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    HusbandMonsterBlazingLance
    Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, CanRapidFire, Spear, UsableWhileMounted
    Feurige Lanze
    Base Damage: 621–932
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 13.5 Sek.
    Werft einen Speer, der in seiner Laufbahn eine Spur aus Feuer hinterlässt, der Gegner verbrennt. Werft anschließend einen zweiten Speer, durch den sich die Spur aus Feuer ausweitet.
    Verursacht 689.5 Basis-Feuerschaden pro Sekunde
    Wandelt 60% des physischen Schadens in Feuerschaden um
    Durchbohrt alle Ziele
    action attack or cast time uses animation length [1]
    active skill base area of effect radius [8]
    active skill base secondary area of effect radius [50]
    additional projectiles fire parallel y dist [-50]
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill effect duration [4000]
    fire wake spear wall speed [1000]
    monster penalty against minions damage +% final vs player minions [80]
    no additional projectiles [1]
    number of firing points equals projectile count [1]
    use scaled contact offset [1]
    EASHusbandMonsterConsumeSpirit
    action attack or cast time uses animation length [1]
    EASHusbandMonsterSpiritExpire
    action attack or cast time uses animation length [1]
    HusbandMonsterCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 621–932
    Kritische Trefferchance: 5%
    Angriffsschaden: 225%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 7 Sek.
    Verursacht 125% mehr Angriffsschaden
    Stößt Gegner zurück
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HusbandMonsterComboAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 621–932
    Kritische Trefferchance: 5%
    Angriffsschaden: 80%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 9 Sek.
    Verursacht 20% weniger Angriffsschaden
    Stößt Gegner zurück
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    determine knockback direction from melee pattern [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HusbandMonsterCleaveEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 621–932
    Kritische Trefferchance: 5%
    Angriffsschaden: 285%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 9 Sek.
    Verursacht 185% mehr Angriffsschaden
    Stößt Gegner zurück
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSHusbandPurge
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    base deal no damage over time [1]
    is area damage [1]
    EASHusbandCallSpirits
    action attack or cast time uses animation length [1]
    DTTHusbandDash
    [DNT-UNUSED] dash_attack_to_target
    Abklingzeit: 6 Sek.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [46]
    skill maximum travel distance [64]
    spell maximum action distance +% [0]
    walk emerge extra distance [-11]
    GAHusbandCleaveDash
    Triggerable, Attack
    Base Damage: 621–932
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Angriffszeit: 1.5 Sek.
    Verursacht 30% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    GAHusbandDashTrigger
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 80% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		spirits;
    		max;
    		souls;
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3200
    }
    
    Actor
    {
    	// resets projectiles pierce list between 1st and 2nd swipes
    	on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered =
    	"
    		RemoveNamedTask( SharedPierceList );
    		AddNamedTask( SharedPierceList );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Render
    {
    	use_ao_lights = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "HusbandInRange"
    	life_percent_param = "HusbandLifePercentage"
    	range = 130
    }
    
    StateMachine
    {
    	create_state_light_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );"
    	on_state_light_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );"
    
    	on_or_create_state_light_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );
    	"
    
    	on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    
    	on_change_state_spirits =
    	"
    		this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 );
    		Call( update_soul_states, soul_intensity );
    	"
    }
    
    Functions
    {
    	update_soul_states =
    	"
    		this.effect_values = arg1;
    		effect_values += arg1;
    		effect_values += 0.0;
    		effect_values += 0.0;
    	"
    }
    
    Actor
    {
    	//		&0&
    	//		on_effect_event_dialogue_for_***** = ""
    	on_effect_event_dialogue_for_CTS1BossFightStart =
    	"
    		local player = GetLocalPlayer();
    		local succeeded;
    		this.player_ascendancy = player.GetAscendancyName();
    		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 2800 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Karui, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1500 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1500 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1700 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Templar_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 1000 );
    			succeeded = true;
    		} );
    		If( !VariableExists( succeeded ), ()
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP', 2250 );
    		} );
    	"
    
    	on_effect_start_HusbandMonsterComboAttack =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );
    		} );
    	"
    
    	on_effect_start_HusbandMonsterBlazingLance =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );
    		} );
    	"
    }
    
    Functions
    {
    	call_wife =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );
    		} );
    	"
    }
    
    Animated
    {
    	on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
    	on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
    	on_cooldown_01 = "PlayTextAudio( HusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
    	on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
    	on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
    	on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonsterMAP' );"
    	on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HusbandMonster/HusbandMonsterSTANDALONE"] = {
        name = "Tycho, the Black Praetor",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.33,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "HusbandMonsterCleave",
            "HusbandMonsterCleaveEmpowered",
            "HusbandMonsterComboAttack",
            "MPSHusbandMonsterCleaveBalls",
            "GSHusbandPurge",
            "GAHusbandCleaveDash",
            "GAHusbandDashTrigger",
            "EASHusbandMonsterConsumeSpirit",
            "EASHusbandMonsterSpiritExpire",
            "EASHusbandCallSpirits",
            "DTTHusbandDash",
            "HusbandMonsterBlazingLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleaveEmpowered"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 2.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterComboAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHusbandMonsterCleaveBalls"] = {
        name = "MPSHusbandMonsterCleaveBalls",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHusbandPurge"] = {
        name = "GSHusbandPurge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage_over_time",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHusbandCleaveDash"] = {
        name = "GAHusbandCleaveDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHusbandDashTrigger"] = {
        name = "GAHusbandDashTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterConsumeSpirit"] = {
        name = "EASHusbandMonsterConsumeSpirit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterSpiritExpire"] = {
        name = "EASHusbandMonsterSpiritExpire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandCallSpirits"] = {
        name = "EASHusbandCallSpirits",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHusbandDash"] = {
        name = "[DNT-UNUSED] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterBlazingLance"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Spear] = true,
            [SkillType.UsableWhileMounted] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "additional_projectiles_fire_parallel_y_dist",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "number_of_firing_points_equals_projectile_count",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "no_additional_projectiles",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [233]
    IdStanceMovementSpeed233
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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