Bloated Maw
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, beast, not_int, red_blood, slow_movement |
พลังชีวิต
100%
เกราะ
+35%
การหลบหลีก
+10%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
CreepingHuman
Metadata
CreepingHuman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,757
เกราะ
4,659
การหลบหลีก
525
Energy Shield
0
Damage
233
ความเสียหายเวท
233
ความแม่นยำ
1,090
Attack Time
1.5
ค่าประสบการณ์
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 186–280
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGECreepingHumanVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell
สร้างความเสียหาย เคออส พื้นฐาน 31.1 ต่อวินาที
active skill area of effect radius +% final [-33]
base skill effect duration [3500]
ground caustic art variation [1014]
active skill area of effect radius +% final [-33]
base skill effect duration [3500]
ground caustic art variation [1014]
MPWCreepingHumanVomit
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
base is projectile [1]
monster projectile variation [1067]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
monster projectile variation [1067]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GTCreepingHumanVomit
Triggerable
คูลดาวน์: 6 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_custom_event_projectile_hit_for_MPWCreepingHumanVomit = "projectile.PlayAnimation( hit_impact );" on_effect_custom_event_projectile_hit_terrain_for_MPWCreepingHumanVomit = "projectile.PlayAnimation( ground_impact );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/CreepingHuman/CreepingHumanAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CreepingHuman/CreepingHuman"] = { name = "Bloated Maw", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWCreepingHumanVomit", "CGECreepingHumanVomit", "GTCreepingHumanVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWCreepingHumanVomit"] = { name = "MPWCreepingHumanVomit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_ballistic_angle_from_target_distance", "projectile_uses_contact_position", }, levels = { [1] = {1067, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGECreepingHumanVomit"] = { name = "CGECreepingHumanVomit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_caustic_art_variation", }, levels = { [1] = {1, -33, 3500, 1014, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCreepingHumanVomit"] = { name = "GTCreepingHumanVomit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }