Bloated Maw
SpectreY
Tags1HSword_onhit_audio, beast, not_int, red_blood, slow_movement
Life
100%
Armour
+35%
Evasion
+10%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
CreepingHuman
Metadata
CreepingHuman
Level
68
Life
7,757
Armour
4,659
Evasion Rating
525
Damage
233
Spell Damage
233
Accuracy
2,180
Attack Time
1.5
Experience
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
7,075
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGECreepingHumanVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 5763.2 Base Chaos Damage per second
active skill area of effect radius +% final [-33]
base skill effect duration [3500]
ground caustic art variation [1014]
MPWCreepingHumanVomit
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Time: 1.5 sec
base is projectile [1]
monster projectile variation [1067]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GTCreepingHumanVomit
Triggerable
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable 
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	on_effect_custom_event_projectile_hit_for_MPWCreepingHumanVomit = "projectile.PlayAnimation( hit_impact );"
	on_effect_custom_event_projectile_hit_terrain_for_MPWCreepingHumanVomit = "projectile.PlayAnimation( ground_impact );"
}

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/CreepingHuman/CreepingHumanAggroAudio.ao' ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CreepingHuman/CreepingHuman"] = {
    name = "Bloated Maw",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWCreepingHumanVomit",
        "CGECreepingHumanVomit",
        "GTCreepingHumanVomit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWCreepingHumanVomit"] = {
    name = "MPWCreepingHumanVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {1067, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGECreepingHumanVomit"] = {
    name = "CGECreepingHumanVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
    },
    levels = {
        [1] = {1, -33, 3500, 1014, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCreepingHumanVomit"] = {
    name = "GTCreepingHumanVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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