불어 터진 큰턱
Bloated Maw
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, beast, not_int, red_blood, slow_movement |
생명력
100%
방어도
+35%
회피
+10%
저항
0
0
0
0
Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
CreepingHuman
Metadata
CreepingHuman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
방어도
4,659
회피
525
Damage
233
주문 피해
233
정확도
2,180
공격 속도
1.5
경험치
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
7,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 186–280
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGECreepingHumanVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 5763.2의 기본 카오스 피해를 줌
active skill area of effect radius +% final [-33]
base skill effect duration [3500]
ground caustic art variation [1014]
MPWCreepingHumanVomit
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
치명타 명중 확률: 5%
공격 속도: 1.5 초
base is projectile [1]
monster projectile variation [1067]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GTCreepingHumanVomit
Triggerable
재사용 대기시간: 6 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_custom_event_projectile_hit_for_MPWCreepingHumanVomit = "projectile.PlayAnimation( hit_impact );" on_effect_custom_event_projectile_hit_terrain_for_MPWCreepingHumanVomit = "projectile.PlayAnimation( ground_impact );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/CreepingHuman/CreepingHumanAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CreepingHuman/CreepingHuman"] = { name = "Bloated Maw", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWCreepingHumanVomit", "CGECreepingHumanVomit", "GTCreepingHumanVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWCreepingHumanVomit"] = { name = "MPWCreepingHumanVomit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_ballistic_angle_from_target_distance", "projectile_uses_contact_position", }, levels = { [1] = {1067, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGECreepingHumanVomit"] = { name = "CGECreepingHumanVomit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_caustic_art_variation", }, levels = { [1] = {1, -33, 3500, 1014, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCreepingHumanVomit"] = { name = "GTCreepingHumanVomit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.