Fauces hinchadas
Bloated Maw
SpectreY
Tags1HSword_onhit_audio, beast, not_int, red_blood, slow_movement
Vida
100%
Armadura
+35%
Evasión
+10%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
CreepingHuman
Metadata
CreepingHuman
Nivel
68
Vida
7,757
Armadura
4,659
Evasión
525
Damage
233
Daño de hechizos
233
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
7,075
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 186–280
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGECreepingHumanVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 5763.2 de daño de caos base por segundo
active skill area of effect radius +% final [-33]
base skill effect duration [3500]
ground caustic art variation [1014]
MPWCreepingHumanVomit
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
base is projectile [1]
monster projectile variation [1067]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GTCreepingHumanVomit
Triggerable
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable 
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	on_effect_custom_event_projectile_hit_for_MPWCreepingHumanVomit = "projectile.PlayAnimation( hit_impact );"
	on_effect_custom_event_projectile_hit_terrain_for_MPWCreepingHumanVomit = "projectile.PlayAnimation( ground_impact );"
}

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/CreepingHuman/CreepingHumanAggroAudio.ao' ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CreepingHuman/CreepingHuman"] = {
    name = "Bloated Maw",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWCreepingHumanVomit",
        "CGECreepingHumanVomit",
        "GTCreepingHumanVomit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWCreepingHumanVomit"] = {
    name = "MPWCreepingHumanVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {1067, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGECreepingHumanVomit"] = {
    name = "CGECreepingHumanVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
    },
    levels = {
        [1] = {1, -33, 3500, 1014, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCreepingHumanVomit"] = {
    name = "GTCreepingHumanVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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