Mandíbula Inchada
Bloated Maw
SpectreY
Tags1HSword_onhit_audio, beast, not_int, red_blood, slow_movement
Vida
100%
Armadura
+35%
Evasão
+10%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
CreepingHuman
Metadata
CreepingHuman
Nível
68
Vida
7,757
Armadura
4,659
Evasão
525
Energy Shield
0
Damage
233
Dano Mágico
233
Precisão
1,090
Attack Time
1.5
Experiência
28,634
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 186–280
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGECreepingHumanVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 31.1 de Dano de Caos Base por segundo
active skill area of effect radius +% final [-33]
base skill effect duration [3500]
ground caustic art variation [1014]
MPWCreepingHumanVomit
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
base is projectile [1]
monster projectile variation [1067]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GTCreepingHumanVomit
Triggerable
Recarga: 6 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable 
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	on_effect_custom_event_projectile_hit_for_MPWCreepingHumanVomit = "projectile.PlayAnimation( hit_impact );"
	on_effect_custom_event_projectile_hit_terrain_for_MPWCreepingHumanVomit = "projectile.PlayAnimation( ground_impact );"
}

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/CreepingHuman/CreepingHumanAggroAudio.ao' ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CreepingHuman/CreepingHuman"] = {
    name = "Bloated Maw",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWCreepingHumanVomit",
        "CGECreepingHumanVomit",
        "GTCreepingHumanVomit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWCreepingHumanVomit"] = {
    name = "MPWCreepingHumanVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {1067, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGECreepingHumanVomit"] = {
    name = "CGECreepingHumanVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
    },
    levels = {
        [1] = {1, -33, 3500, 1014, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCreepingHumanVomit"] = {
    name = "GTCreepingHumanVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}