SpectreY
Areaเหมืองผิวดินมอว์ดัน, ที่หลบภัยซิกกุรัต, เหมืองผิวดินมอว์ดัน
Tagsallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Packs
  • เหมืองผิวดินมอว์ดัน, เหมืองผิวดินมอว์ดัน: Forsaken Hulk
  • ที่หลบภัยซิกกุรัต: Forsaken Hulk, Forsaken Miner
  • พลังชีวิต
    250%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    250%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    250%
    Model Size
    100%
    Type
    RamGiant
    Metadata
    RamGiantQuarry
    เลเวล
    70
    พลังชีวิต
    21,790
    เกราะ
    3,877
    การหลบหลีก
    502
    Energy Shield
    0
    Damage
    620
    ความเสียหายเวท
    620
    ความแม่นยำ
    1,164
    Attack Time
    1.5
    ค่าประสบการณ์
    86,598
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 496–744
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RamGiantWheelSlam
    RamGiantWheelSlamImpact
    Triggerable, Attack
    Base Damage: 496–744
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 200%
    Attack Time: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    is area damage [1]
    voll slam damage +% final at centre [20]
    RamGiantWheelThrowImpact
    Triggerable, Attack
    Base Damage: 496–744
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 200%
    Attack Time: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    base is projectile [1]
    is area damage [1]
    RamGiantWheelThrow
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 496–744
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.5 {วิ}
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base deal no damage [1]
    main hand base maximum attack distance [65]
    projectile spread radius [3]
    projectile uses contact position [1]
    GARamGiantStomp
    Triggerable, Attack
    Base Damage: 496–744
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    is area damage [1]
    voll slam damage +% final at centre [20]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "wheelvisible = 1;"
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    StateMachine {}
    
    Animated
    {
    	on_event_contact_for_Wheel_attack_02 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
    	on_event_dropwheel_for_Wheel_knockdown_fwd_01 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
    	on_event_dropwheel_for_Wheel_knockdown_bwd_01 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RamGiantQuarry"] = {
        name = "Forsaken Hulk",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RamGiantWheelSlam",
            "RamGiantWheelSlamImpact",
            "RamGiantWheelThrowImpact",
            "RamGiantWheelThrow",
            "GARamGiantStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RamGiantWheelSlam"] = {
        name = "RamGiantWheelSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RamGiantWheelSlamImpact"] = {
        name = "RamGiantWheelSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RamGiantWheelThrowImpact"] = {
        name = "RamGiantWheelThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RamGiantWheelThrow"] = {
        name = "RamGiantWheelThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "projectile_spread_radius",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {65, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARamGiantStomp"] = {
        name = "GARamGiantStomp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }