被遗忘的巨怪
Forsaken Hulk
SpectreY
Area莫丹采石场, 加莱之门, 金字塔避难所
Tagsallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Packs
  • 莫丹采石场, 加莱之门: 被遗忘的巨怪
  • 金字塔避难所: 被遗忘的巨怪, 被忘却的矿工
  • 生命
    250%
    抗性
    0 0 0 0
    伤害
    250%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    RamGiant
    Metadata
    RamGiantQuarry
    等级
    65
    生命
    16,283
    2,023
    伤害
    531
    法术伤害
    531
    命中
    2,214
    攻击间隔
    1.5
    经验值
    53,768
    召唤物生命
    15,705
    召唤物伤害
    2,072
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 425–637
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RamGiantWheelSlam
    RamGiantWheelSlamImpact
    可触发, 攻击
    Base Damage: 425–637
    暴击率: 5%
    攻击伤害: 200%
    攻击间隔: 1.5 秒
    攻击伤害总增 100%
    base cannot be blocked [1]
    is area damage [1]
    voll slam damage +% final at centre [20]
    RamGiantWheelThrowImpact
    可触发, 攻击
    Base Damage: 425–637
    暴击率: 5%
    攻击伤害: 200%
    攻击间隔: 1.5 秒
    攻击伤害总增 100%
    base is projectile [1]
    is area damage [1]
    RamGiantWheelThrow
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    Base Damage: 425–637
    暴击率: 5%
    攻击间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    base deal no damage [1]
    main hand base maximum attack distance [65]
    projectile spread radius [3]
    projectile uses contact position [1]
    GARamGiantStomp
    可触发, 攻击
    Base Damage: 425–637
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    攻击伤害总增 25%
    is area damage [1]
    voll slam damage +% final at centre [20]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "wheelvisible = 1;"
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    StateMachine {}
    
    Animated
    {
    	on_event_contact_for_Wheel_attack_02 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
    	on_event_dropwheel_for_Wheel_knockdown_fwd_01 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
    	on_event_dropwheel_for_Wheel_knockdown_bwd_01 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RamGiantQuarry"] = {
        name = "Forsaken Hulk",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RamGiantWheelSlam",
            "RamGiantWheelSlamImpact",
            "RamGiantWheelThrowImpact",
            "RamGiantWheelThrow",
            "GARamGiantStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RamGiantWheelSlam"] = {
        name = "RamGiantWheelSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RamGiantWheelSlamImpact"] = {
        name = "RamGiantWheelSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RamGiantWheelThrowImpact"] = {
        name = "RamGiantWheelThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RamGiantWheelThrow"] = {
        name = "RamGiantWheelThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "projectile_spread_radius",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {65, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARamGiantStomp"] = {
        name = "GARamGiantStomp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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