It That Watches
ด่าน: แดนวิปลาส
Spectre | Y |
---|---|
Area | แดนวิปลาส |
Tags | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Packs |
พลังชีวิต
120%
การหลบหลีก
+25%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
80%
Type
FingersBat
Metadata
FingersBat
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
80
พลังชีวิต
18,731
เกราะ
6,867
การหลบหลีก
805
Energy Shield
0
Damage
401
ความเสียหายเวท
401
ความแม่นยำ
1,602
Attack Time
1.5
ค่าประสบการณ์
120,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 320–481
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWBreachBatSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 320–481
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
คูลดาวน์: 8 {วิ}
ยิงโพรเจกไทล์ 4 ลูก
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1147]
projectile ballistic angle from reference event [1]
projectile speed variation +% [20]
projectile spread radius [7]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1147]
projectile ballistic angle from reference event [1]
projectile speed variation +% [20]
projectile spread radius [7]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GABreachBatSpineImpact
Triggerable, Attack
Base Damage: 320–481
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
GABreachBatSpineImpactMidAir
Triggerable, Attack
Base Damage: 320–481
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Breach/Monsters/BreachMonster" Stats { set_base_heavy_stun_duration_ms = 3050 } Actor { basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Breach/Monsters/FingersBat/FingersBat"] = { name = "It That Watches", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWBreachBatSpineProjectile", "GABreachBatSpineImpact", "GABreachBatSpineImpactMidAir", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBreachBatSpineProjectile"] = { name = "MPWBreachBatSpineProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "projectile_speed_variation_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {1147, -30, 7, 4, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABreachBatSpineImpact"] = { name = "GABreachBatSpineImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABreachBatSpineImpactMidAir"] = { name = "GABreachBatSpineImpactMidAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
It That Watches
ด่าน: แดนวิปลาส
Spectre | Y |
---|---|
Area | แดนวิปลาส |
Tags | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Packs |
พลังชีวิต
120%
การหลบหลีก
+25%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
80%
Type
FingersBat
Metadata
FingersBatEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
80
พลังชีวิต
18,731
เกราะ
6,867
การหลบหลีก
805
Energy Shield
0
Damage
401
ความเสียหายเวท
401
ความแม่นยำ
1,602
Attack Time
1.5
ค่าประสบการณ์
120,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 320–481
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWBreachBatSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 320–481
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
คูลดาวน์: 8 {วิ}
ยิงโพรเจกไทล์ 4 ลูก
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1147]
projectile ballistic angle from reference event [1]
projectile speed variation +% [20]
projectile spread radius [7]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1147]
projectile ballistic angle from reference event [1]
projectile speed variation +% [20]
projectile spread radius [7]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GABreachBatSpineImpact
Triggerable, Attack
Base Damage: 320–481
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
GABreachBatSpineImpactMidAir
Triggerable, Attack
Base Damage: 320–481
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Breach/Monsters/BreachMonster" Stats { set_base_heavy_stun_duration_ms = 3050 } Actor { basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Breach/Monsters/FingersBat/FingersBatEmerge"] = { name = "It That Watches", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWBreachBatSpineProjectile", "GABreachBatSpineImpact", "GABreachBatSpineImpactMidAir", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBreachBatSpineProjectile"] = { name = "MPWBreachBatSpineProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "projectile_speed_variation_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {1147, -30, 7, 4, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABreachBatSpineImpact"] = { name = "GABreachBatSpineImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABreachBatSpineImpactMidAir"] = { name = "GABreachBatSpineImpactMidAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }