It That Watches
| Spectre | |
|---|---|
| Area | แดนวิปลาส |
| Tags | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Packs |
พลังชีวิต
120%
การหลบหลีก
+25%
ค่าต้านทาน
Damage
120%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 15
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
80%
Type
FingersBat
Metadata
FingersBat
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
79
พลังชีวิต
29,822
4,540
1,109
Damage
389
ความเสียหายเวท
389
ความแม่นยำ
3,786
1.5
ค่าประสบการณ์
97,997
Minion Life
11,740
Minion Damage
2,029
Minion Armour
4,540
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboBrequel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 311—467
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
monster breaks brequel npc concentration [2]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWBreachBatSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 311—467
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 8 {วิ}
ยิงโพรเจกไทล์ 4 ลูก
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1147]
projectile ballistic angle from reference event [1]
projectile speed variation +% [20]
projectile spread radius [7]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GABreachBatSpineImpact
Triggerable, Attack, AttackInPlace
Base Damage: 311—467
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
สร้างความเสียหาย โจมตี ลดลง อีก 20%
base is projectile [1]
is area damage [1]
monster breaks brequel npc concentration [1]
GABreachBatSpineImpactMidAir
Triggerable, Attack, AttackInPlace
Base Damage: 311—467
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
สร้างความเสียหาย โจมตี ลดลง อีก 20%
base is projectile [1]
is area damage [1]
monster breaks brequel npc concentration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
Stats
{
set_base_heavy_stun_duration_ms = 3050
}
Actor
{
basic_action = "ChangeToStance1"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/Monsters/FingersBat/FingersBat"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "It That Watches",
life = 1.2,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboBrequel",
"MPWBreachBatSpineProjectile",
"GABreachBatSpineImpact",
"GABreachBatSpineImpactMidAir",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboBrequel"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_breaks_brequel_npc_concentration",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachBatSpineProjectile"] = {
name = "MPWBreachBatSpineProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"projectile_speed_variation_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {1147, -30, 7, 4, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachBatSpineImpact"] = {
name = "GABreachBatSpineImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {1, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachBatSpineImpactMidAir"] = {
name = "GABreachBatSpineImpactMidAir",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {1, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.is_breach_monster | 1 |
| Stats.monster_beyond_portal_chance_+%_final | -50 |
| Stats.base_heavy_stun_duration_ms | 3050 |
| Transitionable.on_transition | MakeCollidable(); |
| Transitionable.on_untransition | RemoveCollidability(); |
| StateMachine.define_shared_state | breachenraged; |
| Actor.basic_action | ChangeToStance1 |
It That Watches
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/Breach/Monsters/FingersBat/FingersBat |
| Area | แดนวิปลาส |
| Tags | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Packs |
พลังชีวิต
120%
การหลบหลีก
+25%
ค่าต้านทาน
Damage
120%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 15
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
80%
Type
FingersBat
Metadata
FingersBatEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
79
พลังชีวิต
29,822
4,540
1,109
Damage
389
ความเสียหายเวท
389
ความแม่นยำ
3,786
1.5
ค่าประสบการณ์
97,997
Minion Life
11,740
Minion Damage
2,029
Minion Armour
4,540
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboBrequel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 311—467
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
monster breaks brequel npc concentration [2]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWBreachBatSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 311—467
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 8 {วิ}
ยิงโพรเจกไทล์ 4 ลูก
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1147]
projectile ballistic angle from reference event [1]
projectile speed variation +% [20]
projectile spread radius [7]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GABreachBatSpineImpact
Triggerable, Attack, AttackInPlace
Base Damage: 311—467
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
สร้างความเสียหาย โจมตี ลดลง อีก 20%
base is projectile [1]
is area damage [1]
monster breaks brequel npc concentration [1]
GABreachBatSpineImpactMidAir
Triggerable, Attack, AttackInPlace
Base Damage: 311—467
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
สร้างความเสียหาย โจมตี ลดลง อีก 20%
base is projectile [1]
is area damage [1]
monster breaks brequel npc concentration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
Stats
{
set_base_heavy_stun_duration_ms = 3050
}
Actor
{
basic_action = "ChangeToStance1"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/Monsters/FingersBat/FingersBatEmerge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "It That Watches",
life = 1.2,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboBrequel",
"MPWBreachBatSpineProjectile",
"GABreachBatSpineImpact",
"GABreachBatSpineImpactMidAir",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboBrequel"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_breaks_brequel_npc_concentration",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachBatSpineProjectile"] = {
name = "MPWBreachBatSpineProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"projectile_speed_variation_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {1147, -30, 7, 4, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachBatSpineImpact"] = {
name = "GABreachBatSpineImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {1, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachBatSpineImpactMidAir"] = {
name = "GABreachBatSpineImpactMidAir",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {1, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













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