注视之彼
恶魔
区域: 扭曲领域
It That Watches
SpectreY
Area扭曲领域
Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Packs
  • 攫握之彼, 匍匐之彼, 注视之彼
  • 扭曲领域: 攫握之彼, 匍匐之彼, 注视之彼
  • 生命
    120%
    闪避
    +25%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 15
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    120%
    Model Size
    80%
    Type
    FingersBat
    Metadata
    FingersBat
    等级
    80
    生命
    18,731
    4,803
    伤害
    401
    法术伤害
    401
    命中
    3,718
    攻击间隔
    1.5
    经验值
    120,000
    召唤物生命
    12,101
    召唤物伤害
    2,132
    召唤物护甲
    4,803
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 320–481
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWBreachBatSpineProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 320–481
    暴击率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 8 秒
    发射 4投射物
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1147]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [20]
    projectile spread radius [7]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GABreachBatSpineImpact
    可触发, 攻击
    Base Damage: 320–481
    暴击率: 5%
    攻击伤害: 80%
    攻击间隔: 1.5 秒
    攻击伤害总降 20%
    base is projectile [1]
    is area damage [1]
    GABreachBatSpineImpactMidAir
    可触发, 攻击
    Base Damage: 320–481
    暴击率: 5%
    攻击伤害: 80%
    攻击间隔: 1.5 秒
    攻击伤害总降 20%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3050
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Positioned
    {
    	on_initial_position_set = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/FingersBat/epk/alive.epk' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/FingersBat/epk/alive.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/FingersBat/epk/enraged.epk' );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_breachenraged_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/FingersBat/epk/enraged.epk' );"
    	on_or_create_state_breachenraged_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/FingersBat/epk/enraged.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/Monsters/FingersBat/FingersBat"] = {
        name = "It That Watches",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWBreachBatSpineProjectile",
            "GABreachBatSpineImpact",
            "GABreachBatSpineImpactMidAir",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachBatSpineProjectile"] = {
        name = "MPWBreachBatSpineProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1147, -30, 7, 4, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachBatSpineImpact"] = {
        name = "GABreachBatSpineImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachBatSpineImpactMidAir"] = {
        name = "GABreachBatSpineImpactMidAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.is_breach_monster1
    Stats.monster_beyond_portal_chance_+%_final-50
    Stats.base_heavy_stun_duration_ms3050
    Transitionable.on_transitionMakeCollidable();
    Transitionable.on_untransitionRemoveCollidability();
    StateMachine.define_shared_statebreachenraged;
    Actor.basic_actionChangeToStance1
    注视之彼
    恶魔
    区域: 扭曲领域
    It That Watches
    SpectreY
    Spectre OverrideMetadata/Monsters/Breach/Monsters/FingersBat/FingersBat
    Area扭曲领域
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
    Packs
  • 扭曲领域: 注视之彼, 攫握之彼, 匍匐之彼
  • 生命
    120%
    闪避
    +25%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 15
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    120%
    Model Size
    80%
    Type
    FingersBat
    Metadata
    FingersBatEmerge
    等级
    80
    生命
    18,731
    4,803
    伤害
    401
    法术伤害
    401
    命中
    3,718
    攻击间隔
    1.5
    经验值
    120,000
    召唤物生命
    12,101
    召唤物伤害
    2,132
    召唤物护甲
    4,803
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 320–481
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWBreachBatSpineProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 320–481
    暴击率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 8 秒
    发射 4投射物
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1147]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [20]
    projectile spread radius [7]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GABreachBatSpineImpact
    可触发, 攻击
    Base Damage: 320–481
    暴击率: 5%
    攻击伤害: 80%
    攻击间隔: 1.5 秒
    攻击伤害总降 20%
    base is projectile [1]
    is area damage [1]
    GABreachBatSpineImpactMidAir
    可触发, 攻击
    Base Damage: 320–481
    暴击率: 5%
    攻击伤害: 80%
    攻击间隔: 1.5 秒
    攻击伤害总降 20%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3050
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Positioned
    {
    	on_initial_position_set = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/FingersBat/epk/alive.epk' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/FingersBat/epk/alive.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/FingersBat/epk/enraged.epk' );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_breachenraged_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/FingersBat/epk/enraged.epk' );"
    	on_or_create_state_breachenraged_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/FingersBat/epk/enraged.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/Monsters/FingersBat/FingersBatEmerge"] = {
        name = "It That Watches",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWBreachBatSpineProjectile",
            "GABreachBatSpineImpact",
            "GABreachBatSpineImpactMidAir",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachBatSpineProjectile"] = {
        name = "MPWBreachBatSpineProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1147, -30, 7, 4, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachBatSpineImpact"] = {
        name = "GABreachBatSpineImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachBatSpineImpactMidAir"] = {
        name = "GABreachBatSpineImpactMidAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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