Eso que observa
It That Watches
SpectreY
AreaDominio retorcido
Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Packs
  • Eso que atrapa, Eso que se repta, Eso que observa
  • Dominio retorcido: Eso que atrapa, Eso que se repta, Eso que observa
  • Vida
    120%
    Evasión
    +25%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 15
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    80%
    Type
    FingersBat
    Metadata
    FingersBat
    Nivel
    80
    Vida
    18,731
    Armadura
    4,803
    Evasión
    805
    Damage
    401
    Daño de hechizos
    401
    Precisión
    3,204
    Tiempo de ataque
    1.5
    Experiencia
    120,000
    Minion Life
    11,848
    Minion Damage
    1,075
    Minion Armour
    4,803
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 320–481
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWBreachBatSpineProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 320–481
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 8 seg
    Dispara 4 proyectiles
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1147]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [20]
    projectile spread radius [7]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GABreachBatSpineImpact
    Triggerable, Attack
    Base Damage: 320–481
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.5 seg
    Inflige un 20% menos de daño de ataques
    base is projectile [1]
    is area damage [1]
    GABreachBatSpineImpactMidAir
    Triggerable, Attack
    Base Damage: 320–481
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.5 seg
    Inflige un 20% menos de daño de ataques
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3050
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/Monsters/FingersBat/FingersBat"] = {
        name = "It That Watches",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWBreachBatSpineProjectile",
            "GABreachBatSpineImpact",
            "GABreachBatSpineImpactMidAir",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachBatSpineProjectile"] = {
        name = "MPWBreachBatSpineProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1147, -30, 7, 4, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachBatSpineImpact"] = {
        name = "GABreachBatSpineImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachBatSpineImpactMidAir"] = {
        name = "GABreachBatSpineImpactMidAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Eso que observa
    It That Watches
    SpectreY
    Spectre OverrideMetadata/Monsters/Breach/Monsters/FingersBat/FingersBat
    AreaDominio retorcido
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
    Packs
  • Dominio retorcido: Eso que observa
  • Vida
    120%
    Evasión
    +25%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 15
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    80%
    Type
    FingersBat
    Metadata
    FingersBatEmerge
    Nivel
    80
    Vida
    18,731
    Armadura
    4,803
    Evasión
    805
    Damage
    401
    Daño de hechizos
    401
    Precisión
    3,204
    Tiempo de ataque
    1.5
    Experiencia
    120,000
    Minion Life
    11,848
    Minion Damage
    1,075
    Minion Armour
    4,803
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 320–481
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWBreachBatSpineProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 320–481
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 8 seg
    Dispara 4 proyectiles
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1147]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [20]
    projectile spread radius [7]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GABreachBatSpineImpact
    Triggerable, Attack
    Base Damage: 320–481
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.5 seg
    Inflige un 20% menos de daño de ataques
    base is projectile [1]
    is area damage [1]
    GABreachBatSpineImpactMidAir
    Triggerable, Attack
    Base Damage: 320–481
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.5 seg
    Inflige un 20% menos de daño de ataques
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3050
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/Monsters/FingersBat/FingersBatEmerge"] = {
        name = "It That Watches",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWBreachBatSpineProjectile",
            "GABreachBatSpineImpact",
            "GABreachBatSpineImpactMidAir",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachBatSpineProjectile"] = {
        name = "MPWBreachBatSpineProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1147, -30, 7, 4, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachBatSpineImpact"] = {
        name = "GABreachBatSpineImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachBatSpineImpactMidAir"] = {
        name = "GABreachBatSpineImpactMidAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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