มาโนกิ ผู้ถูกเลือก
Manoki, the Chosen
| Spectre | N |
|---|---|
| Area | หมู่เกาะหยก |
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
พลังชีวิต
198%
+75%
ค่าต้านทาน
Damage
285%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
3 ~ 23
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
115%
Type
KaruiCaptainBossMap
Metadata
KaruiCaptainBoss_Map
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
12,896
3,540
Damage
605
ความเสียหายเวท
605
ความแม่นยำ
2,228
1.5
ค่าประสบการณ์
64,521
Minion Life
12,438
Minion Damage
2,362
Minion Armour
6,575
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASKaruiCaptainBossUnhingedCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 42.5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASKaruiCaptainBoss360Cleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 170%
คูลดาวน์: 13.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTKaruiCaptainBossLeapSlam
Spell, Movement, AttackInPlace
คูลดาวน์: 12 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill does not pathfind [1]
skill maximum travel distance [35]
spell maximum action distance +% [0]
walk emerge extra distance [-12]
KaruiCaptainBossHookToss
Spell, Damage, Area, AreaSpell, AttackInPlace
คูลดาวน์: 25.15 {วิ}
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
skill cannot be knocked back [1]
EAAKaruiCaptainBossJadeStomp
คูลดาวน์: 17.5 {วิ}
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAKaruiCaptainBossRollingSlamCombo
คูลดาวน์: 14.25 {วิ}
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GTKaruiCaptainBossJadeSunder
Spell, Triggerable, AttackInPlace
คูลดาวน์: 31.25 {วิ}
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GAKaruiCaptainBossSpiritChieftainSlam
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 275%
คูลดาวน์: 21.25 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 175%
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
voll slam damage +% final at centre [65]
KaruiCaptainBossPhase1ToPhase2KnockdownHit
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2KnockdownDoT
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
base skill effect duration [1333]
skill cannot be interrupted [1]
GAKaruiCaptainBossBasicMeleeSlam
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossUnhingedSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPAKaruiCaptainBossUnhingedBoulderToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1160]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPAKaruiCaptainBossUnhingedBoulderToss
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 170%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAKaruiCaptainBossUnhingedBoulderTossImpact
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedCrystalExplosion
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
GPAKaruiCaptainBossUnhingedCrystalShards
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
base is projectile [1]
projectile ballistic angle override [-10]
projectile ballistic angle override variance [30]
projectile ballistic gravity override [2500]
GAKaruiCaptainBossLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 110%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [10]
GAKaruiCaptainBossLeapSlamImpact2
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 110%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossLeapSlamEQExplosion
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 150%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossHookTossHitSlam
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossHookTossHitCleave
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 110%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
action attack or cast time uses animation length [1]
is area damage [1]
EAAKaruiCaptainBossHookTossMiss
action attack or cast time uses animation length [1]
GAKaruiCaptainBossJadeStomp
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 120%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
MPAKaruiCaptainBossJadeStomp
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1159]
projectile ballistic angle from target distance [1]
GAKaruiCaptainBossRollingSlamSlam
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 120%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GSKaruiCaptainBossJadeSunderWave
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 225%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 125%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
GAKaruiCaptainBossJadeSunderInitialCone
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 162%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 62%
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossJadeSunderSpike
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossJadeSunderMinionSpike
Triggerable, Attack, AttackInPlace
Base Damage: 484—726
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
BaseEvents
{
// audio related, doesn't matter
on_construction_complete = "globals.tavakai_boss = this;"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "collidable = 1; invis;"
on_or_create_state_collidable_0 = { RemoveCollidability(); }
on_or_create_state_collidable_1 = { MakeCollidable(); }
}
Stats
{
// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
set_action_attack_or_cast_time_uses_animation_length = 0
set_use_experimental_discrete_sweeper_leftover_progress_fix = 1
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "music_TavakaiPhase"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Misc / Flavour */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "room_burning_progress;"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */
// preloading everything for all phases in here
Preload
{
// animated objects
preload_animated_object = "Metadata/Monsters/KaruiChieftain/attachments/Hook.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao"
preload_animated_object = "Metadata/Effects/Environment/Act4_FOUR/G4_11_2/boss_wall_smash/SmashedWall_FX.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/leapslam_jadeclone.ao"
preload_animated_object = "Metadata/Monsters/LeagueAncestral/Chieftains/Akoya/Akoya.ao"
preload_animated_object = "Metadata/NPC/Four_Act1/HoodedMentor/A4BossFight/HoodedMentor.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_impact.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_drawup.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/storm_warning_aoe.ao"
preload_animated_object = "Metadata/Items/QuestItems/Gallows/Act4/PrecursorLance/PrecursorLanceHeld.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bloodsteal_beam.ao"
preload_animated_object = "Metadata/Monsters/KaruiChieftain/objects/TotemRedFlashHelper.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_asc.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_corr.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/smallmine_marker.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bigmine_marker.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/sin_corruption_beam.ao"
// monsters
preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2Map"
preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_3Map"
preload_monster_variety = "Metadata/Monsters/KaruiJadeSpearSpirit/WarriorSpirit"
// generic objects
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossUnhingedCrystal"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeWall"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeSpikePrison"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossPhase2PivotTarget"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeStabSpike"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3AlternatingSlamSpikeMine"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3Pustule"
preload_object = "Metadata/NPC/Four_Act4/HoodedMentorHeartOfTheTribe"
preload_object = "Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodSpaceTaniwha"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodVolcano"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodPlantGround"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodStarFall"
// epks
preload_epk = "Metadata/Effects/Spells/unblockable_marker/epk/unblockable_skin_pulse_only.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_ansc_skinglow_01.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_corr_skinglow_01.epk"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Render
{
use_ao_lights = true
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Hook Toss */
/* ------------------------------------------------------------------------------------------------------------------- */
// this skill (KaruiCaptainBossHookToss) uses multiple anims, so using animated events
Animated
{
on_event_visual_hook_throw =
{
local my_actual_hook = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' );
local my_fake_hook = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao', aux_L_Weapon_attachment_02 );
this.my_fake_hook_beam = MakeBeam( KaruiCaptainBossHookTossBeamConnector, my_fake_hook, FollowFrom|FollowTo, 29, 0 );
DetachAllOfType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' );
}
on_event_reattach_visual_hook = { Call( hook_cleanup ); }
}
Actor
{
on_effect_destroy_KaruiCaptainBossHookToss = { Call( hook_cleanup ); }
}
Functions
{
hook_cleanup =
{
local my_thrown_hook = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' );
my_fake_hook_beam.PlayAnimation( end );
AddAttached( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao', sheath_hook, 0.6 );
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' );
}
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Spirit Slam */
/* ------------------------------------------------------------------------------------------------------------------- */
Actor
{
on_effect_event_spawn_spirit_for_GAKaruiCaptainBossSpiritChieftainSlam =
{
this.spirit_slam = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao', 8, inherit, 3.0, inherit, inherit, -100.0 );
spirit_slam.PlayAnimation( fist_slam_01 );
}
on_effect_end_or_destroy_GAKaruiCaptainBossSpiritChieftainSlam = { spirit_slam.Delete(); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */
Functions
{
player_intro_audio = "PlayCharacterAudioEvent( TavakaiFirstResponse );"
}
Animated
{
// combat
on_attack_01 =
"
Roll( 1, 3, ()
{
PlayTextAudio( Tavakai_Bossfight_Remember_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );
} );
"
on_attack_02 =
"
Roll( 1, 3, ()
{
PlayTextAudio( Tavakai_Bossfight_Foul_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );
} );
"
on_circle_cleave_01 = "PlayTextAudio( Tavakai_Bossfight_Clear_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_jade_stomp_01 = "PlayTextAudio( Tavakai_Bossfight_Might_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_jade_sunder_01 = "PlayTextAudio( Tavakai_Bossfight_Head_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_leap_slam_01 = "PlayTextAudio( Tavakai_Bossfight_Prosper_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_rolling_slam_combo_01 = "PlayTextAudio( Tavakai_Bossfight_Bones_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_warcry_01 = "PlayTextAudio( Tavakai_Bossfight_Warcry_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_knockdown_bwd_01 = "PlayTextAudio( Tavakai_Bossfight_Knockdown_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_unhinged_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_unhinged_turn_180_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
}
StateMachine
{
// this gets reset to 0 when this phase of the fight is over, so nothing should happen on 0
on_or_create_state_music_TavakaiPhase_1 = { SetGlobalAudioParam( TavakaiPhase, 1 ); }
on_or_create_state_music_TavakaiPhase_2 = { SetGlobalAudioParam( TavakaiPhase, 2 ); }
on_or_create_state_music_TavakaiPhase_3 = { SetGlobalAudioParam( TavakaiPhase, 3 ); }
on_or_create_state_music_TavakaiPhase_4 = { SetGlobalAudioParam( TavakaiPhase, 4 ); }
on_or_create_state_music_TavakaiPhase_5 = { SetGlobalAudioParam( TavakaiPhase, 5 ); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Misc / Flavour */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
// this isn't implemented, but if it was this should work to make the fire spread as the boss loses life
// on_change_state_room_burning_progress = { SetDynamicFloat( fire_spread, Round( GetState( room_burning_progress ) / 100.0, 0 ), true, 0.1 ); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Transformation to Phase 2 */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
on_or_create_state_invis_0 =
{
EnableRendering();
EnableAnimationSounds();
}
on_or_create_state_invis_1 =
{
DisableRendering();
DisableAnimationSounds();
}
}
Animated
{
// for the phase 1 to 2 swap
on_event_swap_weapon_attachment_bone =
{
this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/AxeBig.ao' );
my_weapon.MoveToBone( L_Weapon, 0 );
}
}
Functions
{
hide_player_weapons = { arg1.HideWeapons(); }
show_player_weapons = { arg1.ShowWeapons(); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_Map"] = {
name = "Manoki, the Chosen",
life = 1.98,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.85,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 23,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeedBoss",
"MAASKaruiCaptainBoss360Cleave",
"MAASKaruiCaptainBossUnhingedCombo",
"GPAKaruiCaptainBossUnhingedCrystalShards",
"GPAKaruiCaptainBossUnhingedBoulderToss",
"MPAKaruiCaptainBossJadeStomp",
"MPAKaruiCaptainBossUnhingedBoulderToss",
"GAKaruiCaptainBossHookTossHitSlam",
"GAKaruiCaptainBossJadeStomp",
"GAKaruiCaptainBossJadeSunderMinionSpike",
"GAKaruiCaptainBossJadeSunderSpike",
"GAKaruiCaptainBossLeapSlamEQExplosion",
"GAKaruiCaptainBossLeapSlamImpact",
"GAKaruiCaptainBossRollingSlamSlam",
"GAKaruiCaptainBossSpiritChieftainSlam",
"GAKaruiCaptainBossBasicMeleeSlam",
"GAKaruiCaptainBossHookTossHitCleave",
"GAKaruiCaptainBossLeapSlamImpact2",
"GAKaruiCaptainBossUnhingedSlam1",
"GAKaruiCaptainBossUnhingedSlam2",
"GAKaruiCaptainBossUnhingedBoulderTossImpact",
"GAKaruiCaptainBossUnhingedCrystalExplosion",
"GSKaruiCaptainBossJadeSunderWave",
"GAKaruiCaptainBossJadeSunderInitialCone",
"KaruiCaptainBossHookToss",
"EAAKaruiCaptainBossHookTossMiss",
"EAAKaruiCaptainBossJadeStomp",
"EAAKaruiCaptainBossRollingSlamCombo",
"KaruiCaptainBossPhase1ToPhase2KnockdownHit",
"KaruiCaptainBossPhase1ToPhase2KnockdownDoT",
"GTKaruiCaptainBossJadeSunder",
"DTTKaruiCaptainBossLeapSlam",
"KaruiCaptainBossPhase1ToPhase2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASKaruiCaptainBoss360Cleave"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {20, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASKaruiCaptainBossUnhingedCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPAKaruiCaptainBossUnhingedCrystalShards"] = {
name = "GPAKaruiCaptainBossUnhingedCrystalShards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_ballistic_gravity_override",
"projectile_ballistic_angle_override",
"projectile_ballistic_angle_override_variance",
"base_is_projectile",
},
levels = {
[1] = {2500, -10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPAKaruiCaptainBossUnhingedBoulderToss"] = {
name = "GPAKaruiCaptainBossUnhingedBoulderToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {baseMultiplier = 1.7, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAKaruiCaptainBossJadeStomp"] = {
name = "MPAKaruiCaptainBossJadeStomp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_target_distance",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {1159, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAKaruiCaptainBossUnhingedBoulderToss"] = {
name = "MPAKaruiCaptainBossUnhingedBoulderToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1160, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossHookTossHitSlam"] = {
name = "GAKaruiCaptainBossHookTossHitSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeStomp"] = {
name = "GAKaruiCaptainBossJadeStomp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeSunderMinionSpike"] = {
name = "GAKaruiCaptainBossJadeSunderMinionSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeSunderSpike"] = {
name = "GAKaruiCaptainBossJadeSunderSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamEQExplosion"] = {
name = "GAKaruiCaptainBossLeapSlamEQExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamImpact"] = {
name = "GAKaruiCaptainBossLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossRollingSlamSlam"] = {
name = "GAKaruiCaptainBossRollingSlamSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossSpiritChieftainSlam"] = {
name = "GAKaruiCaptainBossSpiritChieftainSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {25, 65, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossBasicMeleeSlam"] = {
name = "GAKaruiCaptainBossBasicMeleeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossHookTossHitCleave"] = {
name = "GAKaruiCaptainBossHookTossHitCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"maim_on_hit_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamImpact2"] = {
name = "GAKaruiCaptainBossLeapSlamImpact2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedSlam1"] = {
name = "GAKaruiCaptainBossUnhingedSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedSlam2"] = {
name = "GAKaruiCaptainBossUnhingedSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedBoulderTossImpact"] = {
name = "GAKaruiCaptainBossUnhingedBoulderTossImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedCrystalExplosion"] = {
name = "GAKaruiCaptainBossUnhingedCrystalExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBossJadeSunderWave"] = {
name = "GSKaruiCaptainBossJadeSunderWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeSunderInitialCone"] = {
name = "GAKaruiCaptainBossJadeSunderInitialCone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossHookToss"] = {
name = "KaruiCaptainBossHookToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_knocked_back",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossHookTossMiss"] = {
name = "EAAKaruiCaptainBossHookTossMiss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossJadeStomp"] = {
name = "EAAKaruiCaptainBossJadeStomp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossRollingSlamCombo"] = {
name = "EAAKaruiCaptainBossRollingSlamCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2KnockdownHit"] = {
name = "KaruiCaptainBossPhase1ToPhase2KnockdownHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2KnockdownDoT"] = {
name = "KaruiCaptainBossPhase1ToPhase2KnockdownDoT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTKaruiCaptainBossJadeSunder"] = {
name = "GTKaruiCaptainBossJadeSunder",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTKaruiCaptainBossLeapSlam"] = {
name = "DTTKaruiCaptainBossLeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {-12, 20, 35, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2"] = {
name = "KaruiCaptainBossPhase1ToPhase2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"action_do_not_face_target",
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {1333, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
มนุษย์