Manoki, the Chosen
Humanoid
SpectreN
AreaThe Jade Isles
Tags2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Life
338%
Armour
+75%
Resistance
30 0 0 0
Damage
285%
Accuracy
100%
5%
Attack Distance
3 ~ 23
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
KaruiCaptainBossMap
Metadata
KaruiCaptainBoss_Map
Level
65
Life
22,014
Armour
3,540
Evasion Rating
663
Damage
605
Spell Damage
605
Accuracy
2,214
Attack Time
1.5
Experience
64,521
Minion Life
21,233
Minion Damage
2,362
Minion Armour
6,575
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASKaruiCaptainBossUnhingedCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 42.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASKaruiCaptainBoss360Cleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Damage: 170%
Attack Time: 1.5 sec
Cooldown Time: 13.5 sec
Deals 70% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTKaruiCaptainBossLeapSlam
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 12 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill does not pathfind [1]
skill maximum travel distance [35]
spell maximum action distance +% [0]
walk emerge extra distance [-12]
KaruiCaptainBossHookToss
Spell, Damage, Area, AreaSpell
Cast Time: 1 sec
Cooldown Time: 25.15 sec
Deals 14.05 to 21.07 Physical Damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
skill cannot be knocked back [1]
EAAKaruiCaptainBossJadeStomp
Cooldown Time: 17.5 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAKaruiCaptainBossRollingSlamCombo
Cooldown Time: 14.25 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GTKaruiCaptainBossJadeSunder
Triggerable
Cooldown Time: 31.25 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GAKaruiCaptainBossSpiritChieftainSlam
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Cooldown Time: 21.25 sec
Deals 175% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
voll slam damage +% final at centre [65]
KaruiCaptainBossPhase1ToPhase2KnockdownHit
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2KnockdownDoT
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
base skill effect duration [1333]
skill cannot be interrupted [1]
GAKaruiCaptainBossBasicMeleeSlam
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedSlam1
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossUnhingedSlam2
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPAKaruiCaptainBossUnhingedBoulderToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1160]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPAKaruiCaptainBossUnhingedBoulderToss
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Damage: 170%
Attack Time: 1.5 sec
Deals 70% more Attack Damage
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAKaruiCaptainBossUnhingedBoulderTossImpact
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedCrystalExplosion
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GPAKaruiCaptainBossUnhingedCrystalShards
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
base is projectile [1]
projectile ballistic angle override [-10]
projectile ballistic angle override variance [30]
projectile ballistic gravity override [2500]
GAKaruiCaptainBossLeapSlamImpact
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [10]
GAKaruiCaptainBossLeapSlamImpact2
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossLeapSlamEQExplosion
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossHookTossHitSlam
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossHookTossHitCleave
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
EAAKaruiCaptainBossHookTossMiss
action attack or cast time uses animation length [1]
GAKaruiCaptainBossJadeStomp
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
MPAKaruiCaptainBossJadeStomp
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1159]
projectile ballistic angle from target distance [1]
GAKaruiCaptainBossRollingSlamSlam
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GSKaruiCaptainBossJadeSunderWave
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Damage: 225%
Attack Time: 1.5 sec
Deals 125% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
GAKaruiCaptainBossJadeSunderSpike
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossJadeSunderMinionSpike
Triggerable, Attack
Base Damage: 484–726
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	// audio related, doesn't matter
	on_construction_complete = "globals.tavakai_boss = this;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "collidable = 1; invis;"

	on_or_create_state_collidable_0 = { RemoveCollidability(); }
	on_or_create_state_collidable_1 = { MakeCollidable(); }
}

Stats
{
	// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
	set_action_attack_or_cast_time_uses_animation_length = 0

	set_use_experimental_discrete_sweeper_leftover_progress_fix = 1
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "music_TavakaiPhase"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Misc / Flavour */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "room_burning_progress;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

// preloading everything for all phases in here
Preload
{
	// animated objects
	preload_animated_object = "Metadata/Monsters/KaruiChieftain/attachments/Hook.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao"
	preload_animated_object = "Metadata/Effects/Environment/Act4_FOUR/G4_11_2/boss_wall_smash/SmashedWall_FX.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/leapslam_jadeclone.ao"
	preload_animated_object = "Metadata/Monsters/LeagueAncestral/Chieftains/Akoya/Akoya.ao"
	preload_animated_object = "Metadata/NPC/Four_Act1/HoodedMentor/A4BossFight/HoodedMentor.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_impact.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_drawup.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/storm_warning_aoe.ao"
	preload_animated_object = "Metadata/Items/QuestItems/Gallows/Act4/PrecursorLance/PrecursorLanceHeld.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bloodsteal_beam.ao"
	preload_animated_object = "Metadata/Monsters/KaruiChieftain/objects/TotemRedFlashHelper.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_asc.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_corr.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/smallmine_marker.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bigmine_marker.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/sin_corruption_beam.ao"
	// monsters
	preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2Map"
	preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_3Map"
	preload_monster_variety = "Metadata/Monsters/KaruiJadeSpearSpirit/WarriorSpirit"
	// generic objects
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossUnhingedCrystal"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeWall"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeSpikePrison"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossPhase2PivotTarget"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeStabSpike"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3AlternatingSlamSpikeMine"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3Pustule"
	preload_object = "Metadata/NPC/Four_Act4/HoodedMentorHeartOfTheTribe"
	preload_object = "Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodSpaceTaniwha"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodVolcano"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodPlantGround"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodStarFall"
	// epks
	preload_epk = "Metadata/Effects/Spells/unblockable_marker/epk/unblockable_skin_pulse_only.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_ansc_skinglow_01.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_corr_skinglow_01.epk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Hook Toss */
/* ------------------------------------------------------------------------------------------------------------------- */

// this skill (KaruiCaptainBossHookToss) uses multiple anims, so using animated events
Animated
{
	on_event_visual_hook_throw =
	{
		local my_actual_hook = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' );
		local my_fake_hook = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao', aux_L_Weapon_attachment_02 );
		this.my_fake_hook_beam = MakeBeam( KaruiCaptainBossHookTossBeamConnector, my_fake_hook, FollowFrom|FollowTo, 29, 0 );
		DetachAllOfType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' );
	}
	on_event_reattach_visual_hook = { Call( hook_cleanup ); }
}

Actor
{
	on_effect_destroy_KaruiCaptainBossHookToss = { Call( hook_cleanup ); }
}

Functions
{
	hook_cleanup =
	{
		local my_thrown_hook = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' );
		my_fake_hook_beam.PlayAnimation( end );
		AddAttached( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao', sheath_hook, 0.6 );
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Spirit Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_event_spawn_spirit_for_GAKaruiCaptainBossSpiritChieftainSlam =
	{
		this.spirit_slam = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao', 8, inherit, 3.0, inherit, inherit, -100.0 );
		spirit_slam.PlayAnimation( fist_slam_01 );
	}
	on_effect_end_or_destroy_GAKaruiCaptainBossSpiritChieftainSlam = { spirit_slam.Delete(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	player_intro_audio = "PlayCharacterAudioEvent( TavakaiFirstResponse );"
}

Animated
{
	// combat
	on_attack_01 =
	"
		Roll( 1, 3, ()
		{
			PlayTextAudio( Tavakai_Bossfight_Remember_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );
		} );
	"

	on_attack_02 =
	"
		Roll( 1, 3, ()
		{
			PlayTextAudio( Tavakai_Bossfight_Foul_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );
		} );
	"

	on_circle_cleave_01 = "PlayTextAudio( Tavakai_Bossfight_Clear_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_jade_stomp_01 = "PlayTextAudio( Tavakai_Bossfight_Might_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_jade_sunder_01 = "PlayTextAudio( Tavakai_Bossfight_Head_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_leap_slam_01 = "PlayTextAudio( Tavakai_Bossfight_Prosper_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_rolling_slam_combo_01 = "PlayTextAudio( Tavakai_Bossfight_Bones_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_warcry_01 = "PlayTextAudio( Tavakai_Bossfight_Warcry_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_knockdown_bwd_01 = "PlayTextAudio( Tavakai_Bossfight_Knockdown_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_unhinged_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_unhinged_turn_180_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
}

StateMachine
{
	// this gets reset to 0 when this phase of the fight is over, so nothing should happen on 0
	on_or_create_state_music_TavakaiPhase_1 = { SetGlobalAudioParam( TavakaiPhase, 1 ); }
	on_or_create_state_music_TavakaiPhase_2 = { SetGlobalAudioParam( TavakaiPhase, 2 ); }
	on_or_create_state_music_TavakaiPhase_3 = { SetGlobalAudioParam( TavakaiPhase, 3 ); }
	on_or_create_state_music_TavakaiPhase_4 = { SetGlobalAudioParam( TavakaiPhase, 4 ); }
	on_or_create_state_music_TavakaiPhase_5 = { SetGlobalAudioParam( TavakaiPhase, 5 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Misc / Flavour */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	// this isn't implemented, but if it was this should work to make the fire spread as the boss loses life
	// on_change_state_room_burning_progress = { SetDynamicFloat( fire_spread, Round( GetState( room_burning_progress ) / 100.0, 0 ), true, 0.1 ); }
	
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Transformation to Phase 2 */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_invis_0 =
	{
		EnableRendering();
		EnableAnimationSounds();
	}

	on_or_create_state_invis_1 =
	{
		DisableRendering();
		DisableAnimationSounds();
	}
}

Animated
{
	// for the phase 1 to 2 swap
	on_event_swap_weapon_attachment_bone = 
	{
		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/AxeBig.ao' );
		my_weapon.MoveToBone( L_Weapon, 0 );
	}
}

Functions
{
	hide_player_weapons = { arg1.HideWeapons(); }
	show_player_weapons = { arg1.ShowWeapons(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_Map"] = {
    name = "Manoki, the Chosen",
    life = 3.38,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASKaruiCaptainBoss360Cleave",
        "MAASKaruiCaptainBossUnhingedCombo",
        "GPAKaruiCaptainBossUnhingedCrystalShards",
        "GPAKaruiCaptainBossUnhingedBoulderToss",
        "MPAKaruiCaptainBossJadeStomp",
        "MPAKaruiCaptainBossUnhingedBoulderToss",
        "GAKaruiCaptainBossHookTossHitSlam",
        "GAKaruiCaptainBossJadeStomp",
        "GAKaruiCaptainBossJadeSunderMinionSpike",
        "GAKaruiCaptainBossJadeSunderSpike",
        "GAKaruiCaptainBossLeapSlamEQExplosion",
        "GAKaruiCaptainBossLeapSlamImpact",
        "GAKaruiCaptainBossRollingSlamSlam",
        "GAKaruiCaptainBossSpiritChieftainSlam",
        "GAKaruiCaptainBossBasicMeleeSlam",
        "GAKaruiCaptainBossHookTossHitCleave",
        "GAKaruiCaptainBossLeapSlamImpact2",
        "GAKaruiCaptainBossUnhingedSlam1",
        "GAKaruiCaptainBossUnhingedSlam2",
        "GAKaruiCaptainBossUnhingedBoulderTossImpact",
        "GAKaruiCaptainBossUnhingedCrystalExplosion",
        "GSKaruiCaptainBossJadeSunderWave",
        "KaruiCaptainBossHookToss",
        "EAAKaruiCaptainBossHookTossMiss",
        "EAAKaruiCaptainBossJadeStomp",
        "EAAKaruiCaptainBossRollingSlamCombo",
        "KaruiCaptainBossPhase1ToPhase2KnockdownHit",
        "KaruiCaptainBossPhase1ToPhase2KnockdownDoT",
        "GTKaruiCaptainBossJadeSunder",
        "DTTKaruiCaptainBossLeapSlam",
        "KaruiCaptainBossPhase1ToPhase2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASKaruiCaptainBoss360Cleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASKaruiCaptainBossUnhingedCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAKaruiCaptainBossUnhingedCrystalShards"] = {
    name = "GPAKaruiCaptainBossUnhingedCrystalShards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_ballistic_gravity_override",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "base_is_projectile",
    },
    levels = {
        [1] = {2500, -10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAKaruiCaptainBossUnhingedBoulderToss"] = {
    name = "GPAKaruiCaptainBossUnhingedBoulderToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAKaruiCaptainBossJadeStomp"] = {
    name = "MPAKaruiCaptainBossJadeStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {1159, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAKaruiCaptainBossUnhingedBoulderToss"] = {
    name = "MPAKaruiCaptainBossUnhingedBoulderToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1160, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossHookTossHitSlam"] = {
    name = "GAKaruiCaptainBossHookTossHitSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeStomp"] = {
    name = "GAKaruiCaptainBossJadeStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeSunderMinionSpike"] = {
    name = "GAKaruiCaptainBossJadeSunderMinionSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeSunderSpike"] = {
    name = "GAKaruiCaptainBossJadeSunderSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamEQExplosion"] = {
    name = "GAKaruiCaptainBossLeapSlamEQExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamImpact"] = {
    name = "GAKaruiCaptainBossLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossRollingSlamSlam"] = {
    name = "GAKaruiCaptainBossRollingSlamSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossSpiritChieftainSlam"] = {
    name = "GAKaruiCaptainBossSpiritChieftainSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {25, 65, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossBasicMeleeSlam"] = {
    name = "GAKaruiCaptainBossBasicMeleeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossHookTossHitCleave"] = {
    name = "GAKaruiCaptainBossHookTossHitCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamImpact2"] = {
    name = "GAKaruiCaptainBossLeapSlamImpact2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedSlam1"] = {
    name = "GAKaruiCaptainBossUnhingedSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedSlam2"] = {
    name = "GAKaruiCaptainBossUnhingedSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedBoulderTossImpact"] = {
    name = "GAKaruiCaptainBossUnhingedBoulderTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedCrystalExplosion"] = {
    name = "GAKaruiCaptainBossUnhingedCrystalExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBossJadeSunderWave"] = {
    name = "GSKaruiCaptainBossJadeSunderWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossHookToss"] = {
    name = "KaruiCaptainBossHookToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossHookTossMiss"] = {
    name = "EAAKaruiCaptainBossHookTossMiss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossJadeStomp"] = {
    name = "EAAKaruiCaptainBossJadeStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossRollingSlamCombo"] = {
    name = "EAAKaruiCaptainBossRollingSlamCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2KnockdownHit"] = {
    name = "KaruiCaptainBossPhase1ToPhase2KnockdownHit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2KnockdownDoT"] = {
    name = "KaruiCaptainBossPhase1ToPhase2KnockdownDoT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKaruiCaptainBossJadeSunder"] = {
    name = "GTKaruiCaptainBossJadeSunder",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTKaruiCaptainBossLeapSlam"] = {
    name = "DTTKaruiCaptainBossLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-12, 20, 35, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2"] = {
    name = "KaruiCaptainBossPhase1ToPhase2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {1333, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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