Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Riptide
Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
ต้องการ: Level 51, 29 Str, 71 Dex, 50 Int
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's Charge
Adds 121 to 237 Cold Damage
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
Pierce the surface. Charge into the depths.
Let the waters crest and break over you.
Emerge anew, one with the unstoppable Flow.

Riptide

Riptide
Seaglass Spear
หอก
ความเสียหายกายภาพ: 29-53
จำนวนครั้งการโจมตีต่อวินาที: 1.6
ระยะของอาวุธ: 1.5
ต้องการ: เลเวล 51, 29 Str, 71 Dex, 50 Int
ให้สกิล: {ขว้างหอก}
เสริมความเสียหาย น้ำแข็ง 121 ถึง 237
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
Riptide Attr /3
ชื่อแสดงคำบรรยายแบบละเอียด
ตลาดตลาด
Release VersionConquerors of Wraeclast
BaseTypeSeaglass Spear
local display grants spear throw skill [1]
FamilyDisplaySpearThrow
Domainsไอเทม (1)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • local display grants spear throw skill 1 — 1 ในด่าน
  • Riptide
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceCold IconEnemyResistanceLightning
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
    พลังชีวิต
    120%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    Damage
    120%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 14
    {เวลาโจมตี}
    0 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    AncestralRiptideStandalone
    Metadata
    RiptideStandalone
    {ค่าสำรอง}
    57
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    {ค่าสำรอง}
    32.7%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    เลเวล
    68
    พลังชีวิต
    9,908
    Damage
    280
    ความเสียหายเวท
    280
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    0
    ค่าประสบการณ์
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeedCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 224—336
    แปลงความเสียหาย กายภาพ 40% เป็น น้ำแข็ง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    RiptideColdCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 224—336
    แปลงความเสียหาย กายภาพ 35% เป็น น้ำแข็ง
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MDRiptideSummonWave
    Multicastable, Triggerable, AttackInPlace, Spell
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 10 {วิ}

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/StandaloneTasalio/RiptideStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Riptide",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedCold",
            "RiptideColdCombo",
            "MDRiptideSummonWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCold"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RiptideColdCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDRiptideSummonWave"] = {
        name = "MDRiptideSummonWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.