Riptide
Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's ChargeAdds 121 to 237 Cold Damage
+5.88% to Critical Hit Chance
+26 to Dexterity
Pierce the surface. Charge into the depths.
Let the waters crest and break over you.
Emerge anew, one with the unstoppable Flow.
Let the waters crest and break over you.
Emerge anew, one with the unstoppable Flow.
Riptide
Riptide
Lance en verre de mer
Lances
Dégâts Physiques: 29-53
Chances de Touche critique: 7%
Attaques par seconde: 1.6
Allonge: 1.5
Prérequis : Niveau 51, 29 For, 71 Dex, 50 Int
Ajoute 121 à 237 Dégâts de Froid
+5.88% to Critical Hit Chance
+26 to Dexterity
Riptide Attr /3
| Nom | Descriptions détaillées |
|---|---|
| Le Marché | Le Marché |
| Release Version | Conquerors of Wraeclast |
| BaseType | Lance en verre de mer |
local display grants spear throw skill [1]
| Family | DisplaySpearThrow |
|---|---|
| Domains | Objet (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Contre-déferlante
Humanoïde
Riptide
| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Vie
120%
Évasion
+30%
Résistance
Damage
120%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 14
Temps d'attaque
0 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
AncestralRiptideStandalone
Metadata
RiptideStandalone
57
32.7%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,908
2,413
Damage
280
Dégâts des sorts
280
Précision
2,502
Temps d'attaque
0
Expérience
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 224—336
Chances de Touche critique: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RiptideColdCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 224—336
Chances de Touche critique: 5%
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MDRiptideSummonWave
Multicastable, Triggerable, AttackInPlace, Spell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
Stats
{
set_base_heavy_stun_duration_ms = 2500
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/StandaloneTasalio/RiptideStandalone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Riptide",
life = 1.2,
damage = 1.2,
damageSpread = 0.2,
attackTime = 0,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedCold",
"RiptideColdCombo",
"MDRiptideSummonWave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RiptideColdCombo"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {35, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDRiptideSummonWave"] = {
name = "MDRiptideSummonWave",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












