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Riptide
Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
Requer: Level 51, 29 Str, 71 Dex, 50 Int
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's Charge
Adds 121 to 237 Cold Damage
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
Pierce the surface. Charge into the depths.
Let the waters crest and break over you.
Emerge anew, one with the unstoppable Flow.

Riptide

Riptide
Lança de Vidro do Mar
Lanças
Dano Físico: 29-53
Chance de Golpe Crítico: 7%
Ataques por Segundo: 1.6
Alcance da Arma: 1.5
Requer: Nível 51, 29 For, 71 Des, 50 Int
Concede Habilidade: Arremessar Lança
Adiciona de 121 a 237 de dano de frio
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
Riptide Attr /3
NomeMostrar Descrições Completas
O MercadoO Mercado
Release VersionConquerors of Wraeclast
BaseTypeLança de Vidro do Mar
local display grants spear throw skill [1]
FamilyDisplaySpearThrow
DomainsItem (1)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • local display grants spear throw skill 1 — 1 Local
  • Maré Violenta
    CategoryHumanoidHumanoide
    IconEnemyEvasion IconEnemyResistanceCold IconEnemyResistanceLightning
    Riptide
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
    Vida
    120%
    Evasão
    +30%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisão
    100%
    Attack Distance
    4 ~ 14
    Tempo de Ataque
    0 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    AncestralRiptideStandalone
    Metadata
    RiptideStandalone
    Reserva
    57
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Reserva
    32.7%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Nível
    68
    Vida
    9,908
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,502
    Tempo de Ataque
    0
    Experiência
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeedCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224—336
    Chance de Golpe Crítico: 5%
    Converte 40% do dano físico em dano de frio
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    RiptideColdCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224—336
    Chance de Golpe Crítico: 5%
    Converte 35% do dano físico em dano de frio
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MDRiptideSummonWave
    Multicastable, Triggerable, AttackInPlace, Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 10 s

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/StandaloneTasalio/RiptideStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Riptide",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedCold",
            "RiptideColdCombo",
            "MDRiptideSummonWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCold"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RiptideColdCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDRiptideSummonWave"] = {
        name = "MDRiptideSummonWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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