Riptide
Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's ChargeAdds 121 to 237 Cold Damage
+5.88% to Critical Hit Chance
+26 to Dexterity
Pierce the surface. Charge into the depths.
Let the waters crest and break over you.
Emerge anew, one with the unstoppable Flow.
Let the waters crest and break over you.
Emerge anew, one with the unstoppable Flow.
Riptide
Riptide
Lança de Vidro do Mar
Lanças
Dano Físico: 29-53
Chance de Golpe Crítico: 7%
Ataques por Segundo: 1.6
Alcance da Arma: 1.5
Requer: Nível 51, 29 For, 71 Des, 50 Int
Adiciona de 121 a 237 de dano de frio
+5.88% to Critical Hit Chance
+26 to Dexterity
Riptide Attr /3
| Nome | Mostrar Descrições Completas |
|---|---|
| O Mercado | O Mercado |
| Release Version | Conquerors of Wraeclast |
| BaseType | Lança de Vidro do Mar |
local display grants spear throw skill [1]
| Family | DisplaySpearThrow |
|---|---|
| Domains | Item (1) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Maré Violenta
Humanoide
Riptide
| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Vida
120%
Evasão
+30%
Resistência
Damage
120%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 14
Tempo de Ataque
0 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
AncestralRiptideStandalone
Metadata
RiptideStandalone
57
32.7%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,908
2,413
920
Damage
280
Dano Mágico
280
Precisão
2,502
Tempo de Ataque
0
Experiência
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 224—336
Chance de Golpe Crítico: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RiptideColdCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 224—336
Chance de Golpe Crítico: 5%
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MDRiptideSummonWave
Multicastable, Triggerable, AttackInPlace, Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 10 s
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
Stats
{
set_base_heavy_stun_duration_ms = 2500
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/StandaloneTasalio/RiptideStandalone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Riptide",
life = 1.2,
damage = 1.2,
damageSpread = 0.2,
attackTime = 0,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedCold",
"RiptideColdCombo",
"MDRiptideSummonWave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RiptideColdCombo"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {35, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDRiptideSummonWave"] = {
name = "MDRiptideSummonWave",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












