Rotting Grenadier
อันเดด
is spectre with death action [1]
SpectreN
AreaFlotsam, ที่หลบภัยซิกกุรัต
Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Packs
  • ที่หลบภัยซิกกุรัต: Rotting Grenadier, Drowned Explorer
  • พลังชีวิต
    150%
    ค่าต้านทาน
    -30 30 0 0
    Damage
    150%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    3 ~ 14
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    PirateGrenade
    Metadata
    PirateGrenade
    เลเวล
    65
    พลังชีวิต
    9,770
    Damage
    319
    ความเสียหายเวท
    319
    ความแม่นยำ
    2,214
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    32,261
    Minion Life
    9,423
    Minion Damage
    1,243
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 255–382
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWPirateGrenade
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 255–382
    {เวลาโจมตี}: 1.5 {วิ}
    ชิ่ง 1 ครั้ง
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1043]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPWPirateGrenadeBounced
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 255–382
    {เวลาโจมตี}: 1.5 {วิ}
    ชิ่ง 1 ครั้ง
    action attack or cast time uses animation length [1]
    ballistic bounce behavior variation [5]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1085]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSPirateGrenadeExplosion
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 254.8 ถึง 382.2
    แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
    base is projectile [1]
    is area damage [1]
    MPWPirateGrenadeOnDeath
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 255–382
    {เวลาโจมตี}: 1.5 {วิ}
    ชิ่ง 1 ครั้ง
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1044]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		torch;
    		lit;
    		torch_status;
    	"
    }
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 3600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		If( GetState( torch_status ) == 0, ()
    		{
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire1 );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_lit_0 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateGrenade/ao/grenade_held.ao', ball );"
    	on_or_create_state_lit_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateGrenade/ao/grenade_held.ao', fuse );"
    	on_or_create_state_lit_2 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateGrenade/ao/grenade_held.ao' );"
    
    	on_or_create_state_torch_1 =
    	"
    		If( GetState( torch_status ) == 0, ()
    		{
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire2 );
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire3 );
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire4 );
    		} );
    	"
    
    	on_or_create_state_torch_2 =
    	"
    		If( GetState( torch_status ) == 0, ()
    		{
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire3 );
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire4 );
    		} );
    	"
    
    	on_or_create_state_torch_3 =
    	"
    		If( GetState( torch_status ) == 0, ()
    		{
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire2 );
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire4 );
    		} );
    	"
    
    	on_or_create_state_torch_4 =
    	"
    		If( GetState( torch_status ) == 0, ()
    		{
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire2 );
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire3 );
    		} );
    	"
    
    	on_or_create_state_torch_5 =
    	"
    		If( GetState( torch_status ) == 0, ()
    		{
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire2 );
    		} );
    	"
    
    	on_or_create_state_torch_6 =
    	"
    		If( GetState( torch_status ) == 0, ()
    		{
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire3 );
    		} );
    	"
    
    	on_or_create_state_torch_7 =
    	"
    		If( GetState( torch_status ) == 0, ()
    		{
    			this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire4 );
    		} );
    	"
    
    	on_state_torch_status_1 =
    	"
    		my_torches.SetLightState( off, GetCurrentAnimationLength(), 0 );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' );
    	"
    
    	create_state_torch_status_1 =
    	"
    		my_torches.SetLightState( off, 0, 0 );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pirates/PirateGrenade"] = {
        name = "Rotting Grenadier",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWPirateGrenade",
            "MPWPirateGrenadeBounced",
            "MPWPirateGrenadeOnDeath",
            "GSPirateGrenadeExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPirateGrenade"] = {
        name = "MPWPirateGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "number_of_chains",
            "base_deal_no_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {5, -40, 1043, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPirateGrenadeBounced"] = {
        name = "MPWPirateGrenadeBounced",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "ballistic_bounce_behavior_variation",
            "number_of_chains",
            "base_deal_no_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {5, -40, 1085, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPirateGrenadeOnDeath"] = {
        name = "MPWPirateGrenadeOnDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "base_deal_no_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {5, 1, -40, 1044, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPirateGrenadeExplosion"] = {
        name = "GSPirateGrenadeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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