Spectre | N |
---|---|
Area | 漂流物, ジッグラトの避難所 |
Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Packs |
ライフ
150%
耐性




Damage
150%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
3 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
PirateGrenade
Metadata
PirateGrenade
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
9,770
2,023
663
Damage
319
スペルダメージ
319
命中力
2,214
アタックタイム
1.5
経験値
32,261
Minion Life
9,423
Minion Damage
1,243
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 255–382
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWPirateGrenade
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 255–382
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
1回連鎖する
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1043]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPWPirateGrenadeBounced
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 255–382
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
1回連鎖する
action attack or cast time uses animation length [1]
ballistic bounce behavior variation [5]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1085]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPWPirateGrenadeOnDeath
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 255–382
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
1回連鎖する
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1044]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " torch; lit; torch_status; " } Stats { set_base_heavy_stun_duration_ms = 3600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " If( GetState( torch_status ) == 0, () { this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire1 ); } ); " } StateMachine { on_or_create_state_lit_0 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateGrenade/ao/grenade_held.ao', ball );" on_or_create_state_lit_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateGrenade/ao/grenade_held.ao', fuse );" on_or_create_state_lit_2 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateGrenade/ao/grenade_held.ao' );" on_or_create_state_torch_1 = " If( GetState( torch_status ) == 0, () { this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire2 ); this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire3 ); this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire4 ); } ); " on_or_create_state_torch_2 = " If( GetState( torch_status ) == 0, () { this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire3 ); this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire4 ); } ); " on_or_create_state_torch_3 = " If( GetState( torch_status ) == 0, () { this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire2 ); this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire4 ); } ); " on_or_create_state_torch_4 = " If( GetState( torch_status ) == 0, () { this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire2 ); this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire3 ); } ); " on_or_create_state_torch_5 = " If( GetState( torch_status ) == 0, () { this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire2 ); } ); " on_or_create_state_torch_6 = " If( GetState( torch_status ) == 0, () { this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire3 ); } ); " on_or_create_state_torch_7 = " If( GetState( torch_status ) == 0, () { this.my_torches += AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', fire4 ); } ); " on_state_torch_status_1 = " my_torches.SetLightState( off, GetCurrentAnimationLength(), 0 ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' ); " create_state_torch_status_1 = " my_torches.SetLightState( off, 0, 0 ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pirates/PirateGrenade"] = { name = "Rotting Grenadier", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWPirateGrenade", "MPWPirateGrenadeBounced", "MPWPirateGrenadeOnDeath", "GSPirateGrenadeExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPirateGrenade"] = { name = "MPWPirateGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "spell_maximum_action_distance_+%", "monster_projectile_variation", "number_of_chains", "base_deal_no_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {5, -40, 1043, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPirateGrenadeBounced"] = { name = "MPWPirateGrenadeBounced", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "spell_maximum_action_distance_+%", "monster_projectile_variation", "ballistic_bounce_behavior_variation", "number_of_chains", "base_deal_no_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", "projectiles_not_offset", }, levels = { [1] = {5, -40, 1085, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPirateGrenadeOnDeath"] = { name = "MPWPirateGrenadeOnDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "number_of_chains", "spell_maximum_action_distance_+%", "monster_projectile_variation", "base_deal_no_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {5, 1, -40, 1044, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPirateGrenadeExplosion"] = { name = "GSPirateGrenadeExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, }, }
is spectre with death action [1]
Family | Nothing |
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Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.