SpectreN
Areaเกาะคิน, โพรงภูเขาไฟ, Caldera, ที่หลบภัยซิกกุรัต
Tagsallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Packs
  • เกาะคิน: Wardrum Kin, Shaman Kin, Tallwalker Kin, Spearbearer Kin, Spearbearer Kin
  • โพรงภูเขาไฟ: Wardrum Kin, Shaman Kin, Tallwalker Kin, Spearbearer Kin, Spearbearer Kin, Torchbearer Kin
  • ที่หลบภัยซิกกุรัต: Shaman Kin, Wardrum Kin, Subdued Behemoth, Tallwalker Kin, Spearbearer Kin, Spearbearer Kin
  • ที่หลบภัยซิกกุรัต: Shaman Kin, Wardrum Kin, Subdued Behemoth, Tallwalker Kin, Spearbearer Kin, Spearbearer Kin, Torchbearer Kin
  • พลังชีวิต
    75%
    การหลบหลีก
    +25%
    ค่าต้านทาน
    0 0 0 0
    Damage
    75%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    6%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    5 ~ 12
    {เวลาโจมตี}
    1.2 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    75%
    Model Size
    100%
    Type
    GoblinSpearman
    Metadata
    GoblinSpearman
    เลเวล
    65
    พลังชีวิต
    4,885
    Damage
    159
    ความเสียหายเวท
    159
    ความแม่นยำ
    2,214
    {เวลาโจมตี}
    1.2
    ค่าประสบการณ์
    16,130
    Minion Life
    4,712
    Minion Damage
    622
    Minion Armour
    5,058
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 127–191
    {เวลาโจมตี}: 1.2 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 127–191
    {เวลาโจมตี}: 1.2 {วิ}
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearman"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Spearbearer Kin
    มนุษย์
    SpectreN
    Tagshumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
    Packs
  • Shaman Kin, Tuskbearer Kin, Spearbearer Kin
  • พลังชีวิต
    75%
    การหลบหลีก
    +25%
    ค่าต้านทาน
    0 0 0 0
    Damage
    75%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    6%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    5 ~ 12
    {เวลาโจมตี}
    1.2 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    75%
    Model Size
    100%
    Type
    GoblinSpearman
    Metadata
    GoblinSpearmanDistracted
    เลเวล
    68
    พลังชีวิต
    5,818
    Damage
    175
    ความเสียหายเวท
    175
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    1.2
    ค่าประสบการณ์
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    6,033
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 140–210
    {เวลาโจมตี}: 1.2 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 140–210
    {เวลาโจมตี}: 1.2 {วิ}
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanDistracted"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Spearbearer Kin
    มนุษย์
    SpectreN
    Tagshumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
    พลังชีวิต
    75%
    การหลบหลีก
    +25%
    ค่าต้านทาน
    0 0 0 0
    Damage
    75%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    6%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    5 ~ 12
    {เวลาโจมตี}
    1.2 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    75%
    Model Size
    100%
    Type
    GoblinSpearman
    Metadata
    GoblinSpearmanWalkEmerge
    เลเวล
    68
    พลังชีวิต
    5,818
    Damage
    175
    ความเสียหายเวท
    175
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    1.2
    ค่าประสบการณ์
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    6,033
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 140–210
    {เวลาโจมตี}: 1.2 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 140–210
    {เวลาโจมตี}: 1.2 {วิ}
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]
    WalkEmergeGoblin
    walk emerge distance [775]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanWalkEmerge"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
            "WalkEmergeGoblin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeGoblin"] = {
        name = "WalkEmergeGoblin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    SpectreN
    Areaเกาะคิน, โพรงภูเขาไฟ, Caldera, ที่หลบภัยซิกกุรัต
    Tagsallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
    Packs
  • เกาะคิน: Wardrum Kin, Shaman Kin, Tallwalker Kin, Spearbearer Kin, Spearbearer Kin
  • โพรงภูเขาไฟ: Wardrum Kin, Shaman Kin, Tallwalker Kin, Spearbearer Kin, Spearbearer Kin, Torchbearer Kin
  • ที่หลบภัยซิกกุรัต: Shaman Kin, Wardrum Kin, Subdued Behemoth, Tallwalker Kin, Spearbearer Kin, Spearbearer Kin
  • ที่หลบภัยซิกกุรัต: Shaman Kin, Wardrum Kin, Subdued Behemoth, Tallwalker Kin, Spearbearer Kin, Spearbearer Kin, Torchbearer Kin
  • พลังชีวิต
    75%
    การหลบหลีก
    +40%
    ค่าต้านทาน
    0 0 0 0
    Damage
    75%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    6%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    5 ~ 14
    {เวลาโจมตี}
    1.2 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    75%
    Model Size
    100%
    Type
    GoblinSpearmanNoSkull
    Metadata
    GoblinSpearmanNoSkull_
    เลเวล
    65
    พลังชีวิต
    4,885
    Damage
    159
    ความเสียหายเวท
    159
    ความแม่นยำ
    2,214
    {เวลาโจมตี}
    1.2
    ค่าประสบการณ์
    16,130
    Minion Life
    4,712
    Minion Damage
    622
    Minion Armour
    3,540
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 127–191
    {เวลาโจมตี}: 1.2 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 127–191
    {เวลาโจมตี}: 1.2 {วิ}
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanNoSkull_"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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