| Spectre | Y |
|---|---|
| Area | 金氏島, 火山迷窟, 火山炎口, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Packs |
生命
75%
+50%
閃避
+25%
抗性
傷害
75%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
5 ~ 12
攻擊時間
1.2 Second
Damage Spread
±20%
經驗值
75%
Model Size
100%
Type
GoblinSpearman
Metadata
GoblinSpearman
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 127–191
暴擊率: 5%
攻擊時間: 1.2 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASGoblinDance
action attack or cast time uses animation length [1]
MPWGoblinSpearThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 127–191
暴擊率: 5%
攻擊時間: 1.2 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1082]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2566
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanAggroAudio.ao' ); } );
"
}
Animated
{
on_event_contact_for_throw_01 = "RemoveAttachedObjectFromBones( R_Weapon );"
on_end_throw_01 = "AddAttached( 'Metadata/Monsters/Goblins/GoblinSpearman/attachments/GoblinSpearmanWeapon.ao', R_Weapon );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearman"] = {
name = "Spearbearer Kin",
life = 0.75,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.75,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 12,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"MPWGoblinSpearThrow",
"EASGoblinDance",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWGoblinSpearThrow"] = {
name = "MPWGoblinSpearThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"projectile_ballistic_gravity_override",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.yump; | |
| StateMachine.crowd; | |
| StateMachine.jumping; | |
| Functions.run_away = | |
| Functions." | , |
| Functions.RotateBy( arg1 ); | |
| Functions.this.path_target | FindWalkableLocationOnLine( this, GetLocation() + RotateLocation( [0, -100] ), GetObjectSize(), walk ); |
| Functions.PathTo( EvalIf( VariableExists( path_target ), path_target, GetLocation() + RotateLocation( [0, -200] ) ), true ); | |
| Functions.stop | StopMoving(); |
| Actor.basic_action | ChangeToStance1, ChangeToStance2 |
| Stats.base_heavy_stun_duration_ms | 2566 |
長矛族裔
人形
Spearbearer Kin
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearman |
| Tags | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Packs |
生命
75%
+50%
閃避
+25%
抗性
傷害
75%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
5 ~ 12
攻擊時間
1.2 Second
Damage Spread
±20%
經驗值
75%
Model Size
100%
Type
GoblinSpearman
Metadata
GoblinSpearmanDistracted
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 140–210
暴擊率: 5%
攻擊時間: 1.2 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASGoblinDance
action attack or cast time uses animation length [1]
MPWGoblinSpearThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 140–210
暴擊率: 5%
攻擊時間: 1.2 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1082]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2566
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanAggroAudio.ao' ); } );
"
}
Animated
{
on_event_contact_for_throw_01 = "RemoveAttachedObjectFromBones( R_Weapon );"
on_end_throw_01 = "AddAttached( 'Metadata/Monsters/Goblins/GoblinSpearman/attachments/GoblinSpearmanWeapon.ao', R_Weapon );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanDistracted"] = {
name = "Spearbearer Kin",
life = 0.75,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.75,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 12,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"MPWGoblinSpearThrow",
"EASGoblinDance",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWGoblinSpearThrow"] = {
name = "MPWGoblinSpearThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"projectile_ballistic_gravity_override",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
長矛族裔
人形
Spearbearer Kin
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearman |
| Tags | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
生命
75%
+50%
閃避
+25%
抗性
傷害
75%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
5 ~ 12
攻擊時間
1.2 Second
Damage Spread
±20%
經驗值
75%
Model Size
100%
Type
GoblinSpearman
Metadata
GoblinSpearmanWalkEmerge
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 140–210
暴擊率: 5%
攻擊時間: 1.2 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASGoblinDance
action attack or cast time uses animation length [1]
MPWGoblinSpearThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 140–210
暴擊率: 5%
攻擊時間: 1.2 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1082]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-15]
WalkEmergeGoblin
walk emerge distance [775]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2566
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanAggroAudio.ao' ); } );
"
}
Animated
{
on_event_contact_for_throw_01 = "RemoveAttachedObjectFromBones( R_Weapon );"
on_end_throw_01 = "AddAttached( 'Metadata/Monsters/Goblins/GoblinSpearman/attachments/GoblinSpearmanWeapon.ao', R_Weapon );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanWalkEmerge"] = {
name = "Spearbearer Kin",
life = 0.75,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.75,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 12,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"MPWGoblinSpearThrow",
"EASGoblinDance",
"WalkEmergeGoblin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWGoblinSpearThrow"] = {
name = "MPWGoblinSpearThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"projectile_ballistic_gravity_override",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeGoblin"] = {
name = "WalkEmergeGoblin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {775, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Spectre | Y |
|---|---|
| Area | 金氏島, 火山迷窟, 火山炎口, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Packs |
生命
75%
+25%
閃避
+40%
抗性
傷害
75%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
5 ~ 14
攻擊時間
1.2 Second
Damage Spread
±20%
經驗值
75%
Model Size
100%
Type
GoblinSpearmanNoSkull
Metadata
GoblinSpearmanNoSkull_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 127–191
暴擊率: 5%
攻擊時間: 1.2 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASGoblinDance
action attack or cast time uses animation length [1]
MPWGoblinSpearThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 127–191
暴擊率: 5%
攻擊時間: 1.2 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1082]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2566
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanAggroAudio.ao' ); } );
"
}
Animated
{
on_event_contact_for_throw_01 = "RemoveAttachedObjectFromBones( R_Weapon );"
on_end_throw_01 = "AddAttached( 'Metadata/Monsters/Goblins/GoblinSpearman/attachments/GoblinSpearmanWeapon.ao', R_Weapon );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanNoSkull_"] = {
name = "Spearbearer Kin",
life = 0.75,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.75,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 14,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"MPWGoblinSpearThrow",
"EASGoblinDance",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWGoblinSpearThrow"] = {
name = "MPWGoblinSpearThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"projectile_ballistic_gravity_override",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.