Родич с острогой
SpectreN
AreaОстров Рода, Вулканические лабиринты, Кальдера, Убежище в зиккурате
Tagsallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Packs
  • Остров Рода: Родич-барабанщик, Родич-шаман, Родич на ходулях, Родич с острогой, Родич с острогой
  • Вулканические лабиринты: Родич-барабанщик, Родич-шаман, Родич на ходулях, Родич с острогой, Родич с острогой, Родич с факелом
  • Убежище в зиккурате: Родич-шаман, Родич-барабанщик, Укрощённый исполин, Родич на ходулях, Родич с острогой, Родич с острогой
  • Убежище в зиккурате: Родич-шаман, Родич-барабанщик, Укрощённый исполин, Родич на ходулях, Родич с острогой, Родич с острогой, Родич с факелом
  • Здоровье
    75%
    Уклонение
    +25%
    Сопротивление
    0 0 0 0
    Damage
    75%
    Меткость
    100%
    Attack Distance
    5 ~ 12
    Время атаки
    1.2 Second
    Damage Spread
    ±20%
    Опыт
    75%
    Model Size
    100%
    Type
    GoblinSpearman
    Metadata
    GoblinSpearman
    Уровень
    65
    Здоровье
    4,885
    Damage
    159
    Урон от чар
    159
    Меткость
    2,214
    Время атаки
    1.2
    Опыт
    16,130
    Minion Life
    4,712
    Minion Damage
    622
    Minion Armour
    5,058
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 127–191
    Время атаки: 1.2 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 127–191
    Время атаки: 1.2 сек.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearman"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Родич с острогой
    Гуманоид
    Spearbearer Kin
    SpectreN
    Tagshumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
    Packs
  • Родич-шаман, Родич-бивнетаскатель, Родич с острогой
  • Здоровье
    75%
    Уклонение
    +25%
    Сопротивление
    0 0 0 0
    Damage
    75%
    Меткость
    100%
    Attack Distance
    5 ~ 12
    Время атаки
    1.2 Second
    Damage Spread
    ±20%
    Опыт
    75%
    Model Size
    100%
    Type
    GoblinSpearman
    Metadata
    GoblinSpearmanDistracted
    Уровень
    68
    Здоровье
    5,818
    Damage
    175
    Урон от чар
    175
    Меткость
    2,464
    Время атаки
    1.2
    Опыт
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    6,033
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 140–210
    Время атаки: 1.2 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 140–210
    Время атаки: 1.2 сек.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanDistracted"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Родич с острогой
    Гуманоид
    Spearbearer Kin
    SpectreN
    Tagshumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
    Здоровье
    75%
    Уклонение
    +25%
    Сопротивление
    0 0 0 0
    Damage
    75%
    Меткость
    100%
    Attack Distance
    5 ~ 12
    Время атаки
    1.2 Second
    Damage Spread
    ±20%
    Опыт
    75%
    Model Size
    100%
    Type
    GoblinSpearman
    Metadata
    GoblinSpearmanWalkEmerge
    Уровень
    68
    Здоровье
    5,818
    Damage
    175
    Урон от чар
    175
    Меткость
    2,464
    Время атаки
    1.2
    Опыт
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    6,033
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 140–210
    Время атаки: 1.2 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 140–210
    Время атаки: 1.2 сек.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]
    WalkEmergeGoblin
    walk emerge distance [775]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanWalkEmerge"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
            "WalkEmergeGoblin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeGoblin"] = {
        name = "WalkEmergeGoblin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Родич с острогой
    SpectreN
    AreaОстров Рода, Вулканические лабиринты, Кальдера, Убежище в зиккурате
    Tagsallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
    Packs
  • Остров Рода: Родич-барабанщик, Родич-шаман, Родич на ходулях, Родич с острогой, Родич с острогой
  • Вулканические лабиринты: Родич-барабанщик, Родич-шаман, Родич на ходулях, Родич с острогой, Родич с острогой, Родич с факелом
  • Убежище в зиккурате: Родич-шаман, Родич-барабанщик, Укрощённый исполин, Родич на ходулях, Родич с острогой, Родич с острогой
  • Убежище в зиккурате: Родич-шаман, Родич-барабанщик, Укрощённый исполин, Родич на ходулях, Родич с острогой, Родич с острогой, Родич с факелом
  • Здоровье
    75%
    Уклонение
    +40%
    Сопротивление
    0 0 0 0
    Damage
    75%
    Меткость
    100%
    Attack Distance
    5 ~ 14
    Время атаки
    1.2 Second
    Damage Spread
    ±20%
    Опыт
    75%
    Model Size
    100%
    Type
    GoblinSpearmanNoSkull
    Metadata
    GoblinSpearmanNoSkull_
    Уровень
    65
    Здоровье
    4,885
    Damage
    159
    Урон от чар
    159
    Меткость
    2,214
    Время атаки
    1.2
    Опыт
    16,130
    Minion Life
    4,712
    Minion Damage
    622
    Minion Armour
    3,540
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 127–191
    Время атаки: 1.2 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 127–191
    Время атаки: 1.2 сек.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanNoSkull_"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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