Lancero del clan
SpectreN
AreaIsla del clan, Madrigueras volcánicas, Caldera, El refugio del zigurat
Tagsallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Packs
  • Isla del clan: Tambor del clan, Chamán del clan, Zancudo del clan, Lancero del clan, Lancero del clan
  • Madrigueras volcánicas: Tambor del clan, Chamán del clan, Zancudo del clan, Lancero del clan, Lancero del clan, Portantorcha del clan
  • El refugio del zigurat: Chamán del clan, Tambor del clan, Gigantón aplacado, Zancudo del clan, Lancero del clan, Lancero del clan
  • El refugio del zigurat: Chamán del clan, Tambor del clan, Gigantón aplacado, Zancudo del clan, Lancero del clan, Lancero del clan, Portantorcha del clan
  • Vida
    75%
    Evasión
    +25%
    Resistencia
    0 0 0 0
    Damage
    75%
    Precisión
    100%
    Attack Distance
    5 ~ 12
    Tiempo de ataque
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    75%
    Model Size
    100%
    Type
    GoblinSpearman
    Metadata
    GoblinSpearman
    Nivel
    65
    Vida
    4,885
    Damage
    159
    Daño de hechizos
    159
    Precisión
    2,214
    Tiempo de ataque
    1.2
    Experiencia
    16,130
    Minion Life
    4,712
    Minion Damage
    622
    Minion Armour
    5,058
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 127–191
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.2 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 127–191
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.2 seg
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearman"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Lancero del clan
    Humanoide
    Spearbearer Kin
    SpectreN
    Tagshumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
    Packs
  • Chamán del clan, Colmilludo del clan, Lancero del clan
  • Vida
    75%
    Evasión
    +25%
    Resistencia
    0 0 0 0
    Damage
    75%
    Precisión
    100%
    Attack Distance
    5 ~ 12
    Tiempo de ataque
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    75%
    Model Size
    100%
    Type
    GoblinSpearman
    Metadata
    GoblinSpearmanDistracted
    Nivel
    68
    Vida
    5,818
    Damage
    175
    Daño de hechizos
    175
    Precisión
    2,464
    Tiempo de ataque
    1.2
    Experiencia
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    6,033
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 140–210
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.2 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 140–210
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.2 seg
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanDistracted"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Lancero del clan
    Humanoide
    Spearbearer Kin
    SpectreN
    Tagshumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
    Vida
    75%
    Evasión
    +25%
    Resistencia
    0 0 0 0
    Damage
    75%
    Precisión
    100%
    Attack Distance
    5 ~ 12
    Tiempo de ataque
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    75%
    Model Size
    100%
    Type
    GoblinSpearman
    Metadata
    GoblinSpearmanWalkEmerge
    Nivel
    68
    Vida
    5,818
    Damage
    175
    Daño de hechizos
    175
    Precisión
    2,464
    Tiempo de ataque
    1.2
    Experiencia
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    6,033
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 140–210
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.2 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 140–210
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.2 seg
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]
    WalkEmergeGoblin
    walk emerge distance [775]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanWalkEmerge"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
            "WalkEmergeGoblin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeGoblin"] = {
        name = "WalkEmergeGoblin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Lancero del clan
    SpectreN
    AreaIsla del clan, Madrigueras volcánicas, Caldera, El refugio del zigurat
    Tagsallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
    Packs
  • Isla del clan: Tambor del clan, Chamán del clan, Zancudo del clan, Lancero del clan, Lancero del clan
  • Madrigueras volcánicas: Tambor del clan, Chamán del clan, Zancudo del clan, Lancero del clan, Lancero del clan, Portantorcha del clan
  • El refugio del zigurat: Chamán del clan, Tambor del clan, Gigantón aplacado, Zancudo del clan, Lancero del clan, Lancero del clan
  • El refugio del zigurat: Chamán del clan, Tambor del clan, Gigantón aplacado, Zancudo del clan, Lancero del clan, Lancero del clan, Portantorcha del clan
  • Vida
    75%
    Evasión
    +40%
    Resistencia
    0 0 0 0
    Damage
    75%
    Precisión
    100%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    75%
    Model Size
    100%
    Type
    GoblinSpearmanNoSkull
    Metadata
    GoblinSpearmanNoSkull_
    Nivel
    65
    Vida
    4,885
    Damage
    159
    Daño de hechizos
    159
    Precisión
    2,214
    Tiempo de ataque
    1.2
    Experiencia
    16,130
    Minion Life
    4,712
    Minion Damage
    622
    Minion Armour
    3,540
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 127–191
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.2 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    MPWGoblinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 127–191
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.2 seg
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-15]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinSpearman/GoblinSpearmanNoSkull_"] = {
        name = "Spearbearer Kin",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWGoblinSpearThrow",
            "EASGoblinDance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWGoblinSpearThrow"] = {
        name = "MPWGoblinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1082, -15, 15, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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