The Punished
Spectre | Y |
---|---|
Area | เบื้องหลังคาราวานประจัญบาน, เบื้องหลังคาราวานประจัญบาน |
Tags | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton |
Packs |
พลังชีวิต
100%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
130%
Type
PlagueCorpseWheel
Metadata
PlagueCorpseWheel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
57
พลังชีวิต
4,408
เกราะ
1,788
การหลบหลีก
353
Energy Shield
0
Damage
164
ความเสียหายเวท
164
ความแม่นยำ
752
Attack Time
1.5
ค่าประสบการณ์
13,393
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CorpseWheelCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โล่พุ่งชน
Base Damage: 131–197
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 101%
Attack Time: 1.5 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 1%
เพิ่มความเร็วในการเคลื่อนที่ 176%
ไม่สามารถปะทะคริติคอลได้
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
เพิ่มความเร็วในการเคลื่อนที่ 176%
ไม่สามารถปะทะคริติคอลได้
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 131–197
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/PlagueCorpseWheel"] = { name = "The Punished", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CorpseWheelCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "shield_charge_end_slide_speed", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_continue_past_target", "shield_charge_remove_stun_and_knockback", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {176, 10, 32, 33, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }