Der Bestrafte
The Punished
SpectreY
AreaDer Nachzug der Festungskarawane
Tags2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead
Packs
  • Der Nachzug der Festungskarawane: Der Bestrafte
  • Leben
    100%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 9
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    130%
    Type
    PlagueCorpseWheel
    Metadata
    PlagueCorpseWheel
    Stufe
    30
    Leben
    593
    Damage
    60
    Zauberschaden
    60
    Genauigkeit
    522
    Angriffszeit
    1.5
    Erfahrung
    1,750
    Minion Life
    1,571
    Minion Damage
    107
    Minion Armour
    204
    CorpseWheelCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Schildansturm
    Base Damage: 48–72
    Angriffsschaden: 101%
    Angriffszeit: 1.5 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Verursacht 1% mehr Angriffsschaden
    176% erhöhte Bewegungsgeschwindigkeit
    Ihr könnt keine kritischen Treffer landen
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge end slide distance [32]
    shield charge end slide speed [33]
    shield charge end slide wait for animation [1]
    shield charge extra distance [10]
    shield charge remove stun and knockback [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 48–72
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CorpseWheel/PlagueCorpseWheel"] = {
        name = "The Punished",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CorpseWheelCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CorpseWheelCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "shield_charge_end_slide_speed",
            "ignores_proximity_shield",
            "global_cannot_crit",
            "shield_charge_continue_past_target",
            "shield_charge_remove_stun_and_knockback",
            "shield_charge_end_slide_wait_for_animation",
        },
        levels = {
            [1] = {176, 10, 32, 33, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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