벌 받는 자
The Punished
SpectreY
Area드레드노트의 바퀴 자국, 드레드노트의 바퀴 자국
Tags2HBluntWood_onhit_audio, bones, medium_movement, skeleton
Packs
  • 드레드노트의 바퀴 자국, 드레드노트의 바퀴 자국: 벌 받는 자
  • 생명력
    100%
    Ailment Threshold
    %
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    130%
    Type
    PlagueCorpseWheel
    Metadata
    PlagueCorpseWheel
    레벨
    57
    생명력
    4,408
    방어도
    1,788
    회피
    353
    에너지 보호막
    0
    Damage
    164
    주문 피해
    164
    정확도
    0
    Attack Time
    1.5
    경험치
    13,393
    CorpseWheelCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    방패 돌진
    Base Damage: 131–197
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 101%
    Attack Time: 1.5 초
    단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
    주는 공격 피해 1% 증폭
    이동 속도 176% 증가
    치명타 명중 불가
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge end slide distance [32]
    shield charge end slide speed [33]
    shield charge end slide wait for animation [1]
    shield charge extra distance [10]
    shield charge remove stun and knockback [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 131–197
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CorpseWheel/PlagueCorpseWheel"] = {
        name = "The Punished",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CorpseWheelCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CorpseWheelCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "shield_charge_end_slide_speed",
            "ignores_proximity_shield",
            "global_cannot_crit",
            "shield_charge_continue_past_target",
            "shield_charge_remove_stun_and_knockback",
            "shield_charge_end_slide_wait_for_animation",
        },
        levels = {
            [1] = {176, 10, 32, 33, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }