The Punished
SpectreY
AreaThe Dreadnought's Wake, The Dreadnought's Wake
Tags2HBluntWood_onhit_audio, bones, medium_movement, skeleton
Packs
  • The Dreadnought's Wake, The Dreadnought's Wake: The Punished
  • Life
    100%
    Ailment Threshold
    %
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    130%
    Type
    PlagueCorpseWheel
    Metadata
    PlagueCorpseWheel
    Level
    57
    Life
    4,408
    Armour
    1,788
    Evasion
    353
    Energy Shield
    0
    Damage
    164
    Spell Damage
    164
    Accuracy
    0
    Attack Time
    1.5
    Experience
    13,393
    CorpseWheelCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Shield Charge
    Base Damage: 131–197
    [Critical|Critical Hit] Chance: 5%
    Attack Damage: 101%
    Attack Time: 1.5 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    Deals 1% more Attack Damage
    176% increased Movement Speed
    Cannot deal Critical Hits
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge end slide distance [32]
    shield charge end slide speed [33]
    shield charge end slide wait for animation [1]
    shield charge extra distance [10]
    shield charge remove stun and knockback [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 131–197
    [Critical|Critical Hit] Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CorpseWheel/PlagueCorpseWheel"] = {
        name = "The Punished",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CorpseWheelCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CorpseWheelCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "shield_charge_end_slide_speed",
            "ignores_proximity_shield",
            "global_cannot_crit",
            "shield_charge_continue_past_target",
            "shield_charge_remove_stun_and_knockback",
            "shield_charge_end_slide_wait_for_animation",
        },
        levels = {
            [1] = {176, 10, 32, 33, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }