Volatile Boar
SpectreY
TagsBeast_onhit_audio, mammal_beast, medium_movement, red_blood
Packs
  • Volatile Boar
  • พลังชีวิต
    110%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    110%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    3 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    100%
    Type
    ExplosivePig
    Metadata
    ExplosivePig
    เลเวล
    68
    พลังชีวิต
    8,533
    เกราะ
    3,451
    การหลบหลีก
    477
    Energy Shield
    0
    Damage
    256
    ความเสียหายเวท
    256
    ความแม่นยำ
    1,090
    Attack Time
    1.5
    ค่าประสบการณ์
    31,497
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 205–308
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSExplodingPigExplode
    Triggerable, Spell, Damage
    โอกาสคริติคอล: 6%
    {เวลาร่าย}: 1 {วิ}
    เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 50%
    สร้างความเสียหาย ไฟ 79.51 ถึง 119.3
    action attack or cast time uses animation length [1]
    is area damage [1]
    TCExplodingPigCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    โต๊ะพุ่งชน
    Base Damage: 205–308
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.5 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    เพิ่มความเร็วในการเคลื่อนที่ 149%
    ผลักศัตรูออกไป เมื่อปะทะ
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    WalkEmergeExplodingPig
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "on_fire;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		IfVarietyContains( OnFire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/ExplodingFirePig/epk/debuff_Ignite.epk' );
    		} );
    	"
    
    	on_death =
    	"
    		IfVarietyContains( OnFire, ()
    		{
    			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/ExplodingFirePig/epk/debuff_Ignite.epk' );
    		} );
    	"
    }
    
    Animated
    {	
    	on_event_contact_for_charge_explode_end_01 = "HideMeshSegmentsBySubstring( ExplosiveFirePig );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaruiBoar/ExplosivePig"] = {
        name = "Volatile Boar",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCExplodingPigCharge",
            "GSExplodingPigExplode",
            "WalkEmergeExplodingPig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCExplodingPigCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
        },
        levels = {
            [1] = {149, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExplodingPigExplode"] = {
        name = "GSExplodingPigExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExplodingPig"] = {
        name = "WalkEmergeExplodingPig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Volatile Boar
    stance movement speed +% final [44]
    SpectreY
    TagsBeast_onhit_audio, mammal_beast, medium_movement, red_blood
    พลังชีวิต
    110%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    110%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    3 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    100%
    Type
    ExplosivePig
    Metadata
    ExplosivePigOnFire
    เลเวล
    68
    พลังชีวิต
    8,533
    เกราะ
    3,451
    การหลบหลีก
    477
    Energy Shield
    0
    Damage
    256
    ความเสียหายเวท
    256
    ความแม่นยำ
    1,090
    Attack Time
    1.5
    ค่าประสบการณ์
    31,497
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 205–308
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSExplodingPigExplode
    Triggerable, Spell, Damage
    โอกาสคริติคอล: 6%
    {เวลาร่าย}: 1 {วิ}
    เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 50%
    สร้างความเสียหาย ไฟ 79.51 ถึง 119.3
    action attack or cast time uses animation length [1]
    is area damage [1]
    TCExplodingPigCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    โต๊ะพุ่งชน
    Base Damage: 205–308
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.5 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    เพิ่มความเร็วในการเคลื่อนที่ 149%
    ผลักศัตรูออกไป เมื่อปะทะ
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    WalkEmergeExplodingPig
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "on_fire;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		IfVarietyContains( OnFire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/ExplodingFirePig/epk/debuff_Ignite.epk' );
    		} );
    	"
    
    	on_death =
    	"
    		IfVarietyContains( OnFire, ()
    		{
    			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/ExplodingFirePig/epk/debuff_Ignite.epk' );
    		} );
    	"
    }
    
    Animated
    {	
    	on_event_contact_for_charge_explode_end_01 = "HideMeshSegmentsBySubstring( ExplosiveFirePig );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaruiBoar/ExplosivePigOnFire"] = {
        name = "Volatile Boar",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCExplodingPigCharge",
            "GSExplodingPigExplode",
            "WalkEmergeExplodingPig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCExplodingPigCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
        },
        levels = {
            [1] = {149, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExplodingPigExplode"] = {
        name = "GSExplodingPigExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExplodingPig"] = {
        name = "WalkEmergeExplodingPig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [44]
    IdStanceMovementSpeed44
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 44 Max: 44 Global