易爆野豬
Volatile Boar
SpectreY
TagsBeast_onhit_audio, mammal_beast, medium_movement, red_blood
Packs
  • 易爆野豬
  • 生命
    110%
    Ailment Threshold
    %
    抗性
    30 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    3 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    ExplosivePig
    Metadata
    ExplosivePig
    等級
    68
    生命
    8,533
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    256
    法術傷害
    256
    命中
    0
    Attack Time
    1.5
    經驗值
    31,497
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 205–308
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSExplodingPigExplode
    可觸發, 法術, 傷害
    暴擊率: 6%
    施放時間: 1 秒
    增加 50% 點燃機率
    造成 79.51119.3 火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    TCExplodingPigCharge
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    圓盾衝鋒
    Base Damage: 205–308
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 149% 移動速度
    擊中時會擊退敵人
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    WalkEmergeExplodingPig
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "on_fire;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		IfVarietyContains( OnFire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/ExplodingFirePig/epk/debuff_Ignite.epk' );
    		} );
    	"
    
    	on_death =
    	"
    		IfVarietyContains( OnFire, ()
    		{
    			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/ExplodingFirePig/epk/debuff_Ignite.epk' );
    		} );
    	"
    }
    
    Animated
    {	
    	on_event_contact_for_charge_explode_end_01 = "HideMeshSegmentsBySubstring( ExplosiveFirePig );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaruiBoar/ExplosivePig"] = {
        name = "Volatile Boar",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCExplodingPigCharge",
            "GSExplodingPigExplode",
            "WalkEmergeExplodingPig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCExplodingPigCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
        },
        levels = {
            [1] = {149, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExplodingPigExplode"] = {
        name = "GSExplodingPigExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExplodingPig"] = {
        name = "WalkEmergeExplodingPig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    易爆野豬
    stance movement speed +% final [44]
    Volatile Boar
    SpectreY
    TagsBeast_onhit_audio, mammal_beast, medium_movement, red_blood
    生命
    110%
    Ailment Threshold
    %
    抗性
    30 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    3 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    ExplosivePig
    Metadata
    ExplosivePigOnFire
    等級
    68
    生命
    8,533
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    256
    法術傷害
    256
    命中
    0
    Attack Time
    1.5
    經驗值
    31,497
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 205–308
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSExplodingPigExplode
    可觸發, 法術, 傷害
    暴擊率: 6%
    施放時間: 1 秒
    增加 50% 點燃機率
    造成 79.51119.3 火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    TCExplodingPigCharge
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    圓盾衝鋒
    Base Damage: 205–308
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 149% 移動速度
    擊中時會擊退敵人
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    WalkEmergeExplodingPig
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "on_fire;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		IfVarietyContains( OnFire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/ExplodingFirePig/epk/debuff_Ignite.epk' );
    		} );
    	"
    
    	on_death =
    	"
    		IfVarietyContains( OnFire, ()
    		{
    			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/ExplodingFirePig/epk/debuff_Ignite.epk' );
    		} );
    	"
    }
    
    Animated
    {	
    	on_event_contact_for_charge_explode_end_01 = "HideMeshSegmentsBySubstring( ExplosiveFirePig );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaruiBoar/ExplosivePigOnFire"] = {
        name = "Volatile Boar",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCExplodingPigCharge",
            "GSExplodingPigExplode",
            "WalkEmergeExplodingPig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCExplodingPigCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
        },
        levels = {
            [1] = {149, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExplodingPigExplode"] = {
        name = "GSExplodingPigExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExplodingPig"] = {
        name = "WalkEmergeExplodingPig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [44]
    IdStanceMovementSpeed44
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 44 Max: 44 Global