[DNT] Execratus Black Prince
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, red_blood, templar |
生命
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
TwilightOrderExecratusBlackPrince
Metadata
ExecratusBlackPrinceSIEGE
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲值
3,451
閃避值
477
傷害
233
法術傷害
233
命中
2,180
攻擊時間
1.5
經驗值
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 186–280
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWExecratusBlackPrinceLacerate1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 186–280
暴擊率: 5%
攻擊時間: 1.5 秒
投射物穿透全部目標
將 100% 的物理傷害轉換為火焰傷害
永遠造成點燃
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1095]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
MPWExecratusBlackPrinceLacerate2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 186–280
暴擊率: 5%
攻擊時間: 1.5 秒
投射物穿透全部目標
將 100% 的物理傷害轉換為火焰傷害
永遠造成點燃
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1096]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
MPWExecratusBlackPrinceLacerate3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 186–280
暴擊率: 5%
攻擊時間: 1.5 秒
投射物穿透全部目標
將 100% 的物理傷害轉換為火焰傷害
發射 個額外投射物
永遠造成點燃
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1097]
projectile uses contact position [1]
total projectile spread angle override [35]
use scaled contact offset [1]
EAAExecratusBlackPrinceLacerate
冷卻時間: 12 秒
+45 近戰打擊距離
action attack or cast time uses animation length [1]
DTTExecratusBlackPrinceDash1
法術, 位移
施放時間: 1 秒
冷卻時間: 6.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [55]
spell maximum action distance +% [0]
walk emerge extra distance [-5]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderExecratus/ExecratusBlackPrince/ExecratusBlackPrinceSIEGE"] = { name = "[DNT] Execratus Black Prince", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MPWExecratusBlackPrinceLacerate1", "MPWExecratusBlackPrinceLacerate2", "MPWExecratusBlackPrinceLacerate3", "EAAExecratusBlackPrinceLacerate", "DTTExecratusBlackPrinceDash1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExecratusBlackPrinceLacerate1"] = { name = "MPWExecratusBlackPrinceLacerate1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {1095, 0, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExecratusBlackPrinceLacerate2"] = { name = "MPWExecratusBlackPrinceLacerate2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {1096, 0, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExecratusBlackPrinceLacerate3"] = { name = "MPWExecratusBlackPrinceLacerate3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {1097, 2, 35, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecratusBlackPrinceLacerate"] = { name = "EAAExecratusBlackPrinceLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecratusBlackPrinceDash1"] = { name = "DTTExecratusBlackPrinceDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-5, 35, 55, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.